endgültig fix

This commit is contained in:
Siga
2020-04-04 19:47:46 +02:00
parent 6f8de7553e
commit 2706fd946e

View File

@@ -165,9 +165,8 @@ namespace ReallifeGamemode.Server.Job
[ServerEvent(Event.PlayerDisconnected)]
private void SrvEvent_PlayerDc(Player player)
{
if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return;
User u = player.GetUser();
if (u.JobId != this.Id) return;
if (!player.IsLoggedIn() || !GetUsersInJob().Contains(player)) return;
foreach (var data in muellmanData)
{
@@ -189,7 +188,7 @@ namespace ReallifeGamemode.Server.Job
[ServerEvent(Event.PlayerDeath)]
private void SrvEvent_PlayerDeath(Player player)
{
if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return;
if (!player.IsLoggedIn() || !GetUsersInJob().Contains(player)) return;
User u = player.GetUser();
if (u.JobId != this.Id) return;
@@ -233,7 +232,7 @@ namespace ReallifeGamemode.Server.Job
public void SrvEvent_PlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seat)
{
Player target;
if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return;
if (!player.IsLoggedIn() || !GetUsersInJob().Contains(player)) return;
User u = player.GetUser();
if (u.JobId != this.Id) return;