[+] Jail System

- add Escape
    - add Jail In
    - add Jail Timer
[+] Wanted System
    - add Escape Timer
This commit is contained in:
Lukas Moungos
2019-07-16 21:40:59 +02:00
parent fcf810b567
commit 279b7770c3
10 changed files with 1382 additions and 3 deletions

View File

@@ -4,6 +4,7 @@ using GTANetworkAPI;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -42,6 +43,7 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("SERVER:Login_ShowBrowser");
string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID:" + player.Handle.Value + "] (" + player.Address + ")";
ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
}
private bool IsPlayerBanned(Client player)

View File

@@ -5,6 +5,7 @@ using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;
/**
* @overview Life of German Reallife - Events Death (Death.cs)
@@ -73,6 +74,11 @@ namespace ReallifeGamemode.Server.Events
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
}
//JailTime.cs
Jail.Check_PutBehindBars(player);
//MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask()
{

View File

@@ -5,6 +5,7 @@ using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -83,7 +84,16 @@ namespace ReallifeGamemode.Server.Events
{
CharacterCreator.ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player);
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
if(user.JailTime == 0)
{
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
}
else
{
Jail.Check_PutBehindBars(player);
}
}
player.TriggerEvent("draw", player.Name, player.Handle.Value);