[+] Jail System
- add Escape
- add Jail In
- add Jail Timer
[+] Wanted System
- add Escape Timer
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@@ -4,6 +4,7 @@ using GTANetworkAPI;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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/**
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* @overview Life of German Reallife - Event Login (Login.cs)
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@@ -42,6 +43,7 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("SERVER:Login_ShowBrowser");
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string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID:" + player.Handle.Value + "] (" + player.Address + ")";
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ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
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}
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private bool IsPlayerBanned(Client player)
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@@ -5,6 +5,7 @@ using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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/**
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* @overview Life of German Reallife - Events Death (Death.cs)
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@@ -73,6 +74,11 @@ namespace ReallifeGamemode.Server.Events
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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}
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}
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//JailTime.cs
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Jail.Check_PutBehindBars(player);
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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{
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@@ -5,6 +5,7 @@ using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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/**
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* @overview Life of German Reallife - Event Login (Login.cs)
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@@ -83,7 +84,16 @@ namespace ReallifeGamemode.Server.Events
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{
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CharacterCreator.ApplyCharacter(player);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
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if(user.JailTime == 0)
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{
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NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
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}
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else
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{
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Jail.Check_PutBehindBars(player);
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}
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}
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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