nächster payday in interaktionsmenü
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@@ -112,6 +112,10 @@ export default function (globalData: IGlobalData) {
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menu.BindMenuToItem(paycheckMenu, paycheckItem);
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menu.BindMenuToItem(paycheckMenu, paycheckItem);
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}
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}
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var nextPaydayItem = new UIMenuItem("Nächster PayDay");
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nextPaydayItem.SetRightLabel(`${accountData.nextPayday} Minuten`);
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menu.AddItem(nextPaydayItem);
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if (ticket_boolean == true) {
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if (ticket_boolean == true) {
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menu.AddItem(ticketItem);
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menu.AddItem(ticketItem);
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menu.BindMenuToItem(getTicketMenu(ticket_amount, menu), ticketItem);
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menu.BindMenuToItem(getTicketMenu(ticket_amount, menu), ticketItem);
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1
ReallifeGamemode.Client/global.d.ts
vendored
1
ReallifeGamemode.Client/global.d.ts
vendored
@@ -19,6 +19,7 @@ declare type AccountData = {
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paycheck: Paycheck;
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paycheck: Paycheck;
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licenses: Licenses;
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licenses: Licenses;
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vehicles: VehicleData[];
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vehicles: VehicleData[];
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nextPayday: number;
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}
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}
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declare type VehicleData = {
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declare type VehicleData = {
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@@ -143,7 +143,8 @@ namespace ReallifeGamemode.Server.Events
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job = JobManager.GetJob(u.JobId ?? 0)?.Name ?? "Keiner",
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job = JobManager.GetJob(u.JobId ?? 0)?.Name ?? "Keiner",
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paycheck,
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paycheck,
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licenses,
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licenses,
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vehicles
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vehicles,
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nextPayday = u.PaydayTimer
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};
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};
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string faction = u.FactionLeader ? u.Faction.Name : null;
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string faction = u.FactionLeader ? u.Faction.Name : null;
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