Add broadcastmessage to setweather command
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@@ -819,6 +819,8 @@ namespace reallife_gamemode.Server.Commands
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if (!weatherBefore.Equals(weatherAfter))
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{
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NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter geändert: " + NAPI.World.GetWeather());
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string broadcastMsg = $"Das Wetter wurde auf {weatherAfter} gesetzt!";
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NAPI.Chat.SendChatMessageToAll(broadcastMsg);
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}
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else
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{
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23
build.csproj
23
build.csproj
@@ -1,23 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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<RootNamespace>reallife_gamemode</RootNamespace>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<GenerateBindingRedirectsOutputType>true</GenerateBindingRedirectsOutputType>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="meta.xml">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="gtanetwork.api" Version="0.3.5" />
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<PackageReference Include="Microsoft.EntityFrameworkCore" Version="2.1.3" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="2.1.3" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Tools.DotNet" Version="1.0.0" />
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<PackageReference Include="Pomelo.EntityFrameworkCore.MySql" Version="2.1.2" />
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<PackageReference Include="Pomelo.EntityFrameworkCore.MySql.Design" Version="1.1.2" />
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<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
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</ItemGroup>
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</Project>
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