Added tuning support for colored lights
This commit is contained in:
@@ -6,7 +6,7 @@
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var keyBound = false;
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var carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 25, 27, 28, 33, 34, 35, 38, 39, 40, 41, 42, 43, 44, 46, 48];
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var carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 25, 27, 28, 33, 34, 35, 38, 39, 40, 41, 42, 43, 44, 46, 48, 69];
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var carModSlotName = [
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{ Slot: 0, Name: "Spoiler" },
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@@ -46,6 +46,10 @@ var customPartNames = [
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{
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Slot: 8,
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Name: "Lüftungsschlitze"
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},
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{
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Slot: 43,
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Name: "Motorhaubenstifte"
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}
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]
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},
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@@ -194,8 +198,9 @@ mp.events.add("showTuningMenu", () => {
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if (slotName === "undefined") slotName = "Slot " + modType;
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var menuItem = new UIMenuItem(slotName);
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if(localVehicle.getNumMods(modType) !== 0 || modType === 18 || modType === 22) mainMenu.AddItem(menuItem);
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var num = localVehicle.getNumMods(modType);
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if (num === undefined && modType !== 18 && modType !== 22) return;
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if (num !== 0 || modType === 18 || modType === 22) mainMenu.AddItem(menuItem);
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}
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});
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@@ -207,6 +212,7 @@ mp.events.add("showTuningMenu", () => {
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restStr = item.Text.substring(5);
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modSlot = parseInt(restStr);
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}
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if (modSlot === undefined) return;
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if (modSlot === 38) {
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localVehicle.setDoorOpen(5, false, false);
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@@ -219,15 +225,24 @@ mp.events.add("showTuningMenu", () => {
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var currentMod = localVehicle.getMod(modSlot);
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var oldToggleValue;
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if (modSlot === 18 || modSlot === 22) {
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if (modSlot === 18) {
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oldToggleValue = localVehicle.isToggleModOn(modSlot);
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mp.gui.chat.push("oldToggleValue = " + oldToggleValue.toString());
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currentMod = oldToggleValue ? 0 : -1;
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}
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if (modSlot === 22) {
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var hlColor = localVehicle.getVariable("headlightColor");
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if (typeof hlColor !== "number" || isNaN(hlColor) || hlColor < 0 || hlColor === 255) {
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currentMod = -1;
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} else if (hlColor === 13) currentMod = 0;
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else currentMod = hlColor + 2;
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}
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var currentModItem;
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var modNum = localVehicle.getNumMods(modSlot);
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if (modSlot === 18 || modSlot === 22) modNum = 1;
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if (modSlot === 18) modNum = 1;
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if (modSlot === 22) modNum = 14;
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modMenu = new Menu(item.Text, "Änderung: " + item.Text, new Point(50, 50));
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@@ -239,16 +254,12 @@ mp.events.add("showTuningMenu", () => {
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} else {
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var modName = getModName(localVehicle, modSlot, i);
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if (modSlot === 18) modName = "Turbolader";
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if (modSlot === 22) modName = "Xenon-Licht";
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modItem = new UIMenuItem(modName, "");
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}
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if (i === currentMod) {
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if (i === currentMod - (modSlot === 22 ? 1 : 0)) {
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modItem.SetRightBadge(BadgeStyle.Car);
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currentModItem = modItem;
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modFound = true;
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}
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modMenu.AddItem(modItem);
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@@ -264,18 +275,24 @@ mp.events.add("showTuningMenu", () => {
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}
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mp.events.callRemote("setVehicleMod", modSlot, index);
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if (modSlot === 18 || modSlot === 22) {
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if (modSlot === 18) {
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oldToggleValue = index;
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return;
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}
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if (modSlot === 22) {
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currentMod = index;
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return;
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}
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if (index === 0) index = -1;
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currentMod = index - 1;
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});
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modMenu.IndexChange.on((index) => {
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if (modSlot === 18 || modSlot === 22) {
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localVehicle.toggleMod(modSlot, index === 0 ? false : true);
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if (modSlot === 18) return;
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if (modSlot === 22) {
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setHeadlightsColor(localVehicle, index);
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return;
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}
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if (index === 0) index = -1;
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@@ -299,8 +316,9 @@ mp.events.add("showTuningMenu", () => {
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mainMenu.Visible = true;
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modMenu.Visible = false;
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if (modSlot === 18 || modSlot === 22) {
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localVehicle.toggleMod(modSlot, !!oldToggleValue);
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if (modSlot === 18) return;
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else if (modSlot === 22) {
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setHeadlightsColor(localVehicle, currentMod);
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return;
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}
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localVehicle.setMod(modSlot, currentMod);
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@@ -457,7 +475,69 @@ function getModName(vehicle, slot, mod) {
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realModName = "Wettkampffederung";
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break;
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}
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} else if (slot === 18) {
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realModName = "Turbotuning";
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} else if (slot === 22) {
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switch (mod) {
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case 0:
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realModName = "Xenon Licht";
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break;
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case 1:
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realModName = "Weißes Licht";
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break;
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case 2:
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realModName = "Blaues Licht";
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break;
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case 3:
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realModName = "Hell-blaues Licht";
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break;
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case 4:
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realModName = "Grünes Licht";
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break;
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case 5:
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realModName = "Hell-grünes Licht";
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break;
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case 6:
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realModName = "Hell-gelbes Licht";
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break;
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case 7:
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realModName = "Gelbes Licht";
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break;
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case 8:
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realModName = "Orangenes Licht";
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break;
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case 9:
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realModName = "Rotes Licht";
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break;
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case 10:
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realModName = "Hell-pinkes Licht";
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break;
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case 11:
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realModName = "Pinkes Licht";
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break;
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case 12:
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realModName = "Lila Licht";
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break;
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case 13:
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realModName = "Hell-lila Licht";
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break;
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}
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}
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return realModName;
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}
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function setHeadlightsColor(vehicle, index) {
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var color = index - 2;
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if (index === 0) color = -1;
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if (index === 1) color = 13;
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if (typeof color !== "number" || isNaN(color) || color < 0 || color === 255) {
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// Disable
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vehicle.toggleMod(22, false);
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mp.game.invoke("0xE41033B25D003A07", vehicle.handle, 255);
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} else {
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// Enable
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vehicle.toggleMod(22, true);
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mp.game.invoke("0xE41033B25D003A07", vehicle.handle, color);
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}
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}
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