diff --git a/ReallifeGamemode.Server/Gangwar/Turf.cs b/ReallifeGamemode.Server/Gangwar/Turf.cs index 88573919..58f29fb1 100644 --- a/ReallifeGamemode.Server/Gangwar/Turf.cs +++ b/ReallifeGamemode.Server/Gangwar/Turf.cs @@ -280,7 +280,7 @@ namespace ReallifeGamemode.Server.Gangwar a.TriggerEvent("CLIENT:loose"); } ownerFaction.BankAccount.Balance += 15000; - logger.LogInformation("Gang {0} successfully defended the turf {1} against gang {2} and gained {3} dollars", getOwner(), getAttacker(), 15000); + logger.LogInformation("Gang {0} successfully defended the turf {1} against gang {2} and gained {3} dollars", getOwner(), getName(), getAttacker(), 15000); } else if (getOwner() != FactionName) { @@ -297,7 +297,7 @@ namespace ReallifeGamemode.Server.Gangwar if (a != null) a.TriggerEvent("CLIENT:win"); } - logger.LogInformation("Gang {0} successfully took over the turf {1} from gang {2} and gained {3} dollars", getAttacker(), getOwner(), 10000); + logger.LogInformation("Gang {0} successfully took over the turf {1} from gang {2} and gained {3} dollars", getAttacker(), getName(), getOwner(), 10000); this.Owner = FactionName; attackerFaction.BankAccount.Balance += 10000; Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();