Fix missing database migration
This commit is contained in:
111
ReallifeGamemode.Client/Player/weaponlist.ts
Normal file
111
ReallifeGamemode.Client/Player/weaponlist.ts
Normal file
@@ -0,0 +1,111 @@
|
||||
import * as NativeUI from 'NativeUI';
|
||||
|
||||
const Menu = NativeUI.Menu;
|
||||
const UIMenuItem = NativeUI.UIMenuItem;
|
||||
const UIMenuListItem = NativeUI.UIMenuListItem;
|
||||
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
|
||||
const BadgeStyle = NativeUI.BadgeStyle;
|
||||
const Point = NativeUI.Point;
|
||||
const ItemsCollection = NativeUI.ItemsCollection;
|
||||
const Color = NativeUI.Color;
|
||||
|
||||
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
|
||||
let saveItem = new UIMenuItem("Waffen Nehmen", "");
|
||||
saveItem.BackColor = new Color(13, 71, 161);
|
||||
saveItem.HighlightedBackColor = new Color(25, 118, 210);
|
||||
|
||||
let cancelItem = new UIMenuItem("Abbrechen", "");
|
||||
cancelItem.BackColor = new Color(213, 0, 0);
|
||||
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
|
||||
|
||||
export default function weaponList(globalData: GlobalData) {
|
||||
|
||||
var weaponMenu: NativeUI.Menu;
|
||||
|
||||
var primaries;
|
||||
var secondaries;
|
||||
var melees;
|
||||
var specialsWep;
|
||||
|
||||
|
||||
var primary = "";
|
||||
var secondary = "";
|
||||
var melee = "";
|
||||
var specialWep = "";
|
||||
|
||||
//Weapon Menu
|
||||
|
||||
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr) => {
|
||||
if (!globalData.InMenu) {
|
||||
|
||||
globalData.InMenu = true;
|
||||
|
||||
primaries = primariesArr;
|
||||
secondaries = secondariesArr;
|
||||
melees = meleesArr;
|
||||
specialsWep = specialsArr;
|
||||
|
||||
weaponMenu = new Menu("Waffenschrank", "Stelle deine Waffen Ausrüstung zusammen", new Point(50, 50), null, null);
|
||||
|
||||
weaponMenu.AddItem(new UIMenuListItem("Primäre", "", new ItemsCollection(primaries)));
|
||||
weaponMenu.AddItem(new UIMenuListItem("Sekundäre", "", new ItemsCollection(secondaries)));
|
||||
weaponMenu.AddItem(new UIMenuListItem("Nahkampf", "", new ItemsCollection(melees)));
|
||||
weaponMenu.AddItem(new UIMenuListItem("Spezial", "", new ItemsCollection(specialsWep)));
|
||||
weaponMenu.AddItem(saveItem);
|
||||
weaponMenu.AddItem(cancelItem);
|
||||
weaponMenu.Visible = true;
|
||||
|
||||
weaponMenu.ListChange.on((item, index) => {
|
||||
switch (item.Text) {
|
||||
case "Primäre":
|
||||
if (item.SelectedItem.DisplayText === "Keine") {
|
||||
primary = "";
|
||||
} else {
|
||||
primary = String(item.SelectedItem.DisplayText);
|
||||
mp.events.callRemote("updateWeaponSelection", primary, 1);
|
||||
}
|
||||
break;
|
||||
case "Sekundäre":
|
||||
if (item.SelectedItem.DisplayText === "Keine") {
|
||||
secondary = "";
|
||||
} else {
|
||||
secondary = String(item.SelectedItem.DisplayText);
|
||||
mp.events.callRemote("updateWeaponSelection", secondary, 2);
|
||||
}
|
||||
break;
|
||||
case "Nahkampf":
|
||||
if (item.SelectedItem.DisplayText === "Keine") {
|
||||
melee = "";
|
||||
} else {
|
||||
melee = String(item.SelectedItem.DisplayText);
|
||||
mp.events.callRemote("updateWeaponSelection", melee, 3);
|
||||
}
|
||||
break;
|
||||
case "Spezial":
|
||||
if (item.SelectedItem.DisplayText === "Keine") {
|
||||
specialWep = "";
|
||||
} else {
|
||||
specialWep = String(item.SelectedItem.DisplayText);
|
||||
mp.events.callRemote("updateWeaponSelection", specialWep, 4);
|
||||
}
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
weaponMenu.ItemSelect.on((item) => {
|
||||
if (item.Text === "Waffen Nehmen") {
|
||||
mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep);
|
||||
weaponMenu.Close();
|
||||
globalData.InMenu = false;
|
||||
} else if (item.Text === "Abbrechen") {
|
||||
weaponMenu.Close();
|
||||
globalData.InMenu = false;
|
||||
}
|
||||
});
|
||||
|
||||
weaponMenu.MenuClose.on(() => {
|
||||
globalData.InMenu = false;
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user