Fix missing database migration

This commit is contained in:
hydrant
2019-07-21 16:50:18 +02:00
parent 28e6a461f0
commit 29c0e8771f
14 changed files with 1816 additions and 97 deletions

View File

@@ -11,9 +11,17 @@ namespace ReallifeGamemode.Server.Managers
public static List<DutyPoint> DutyPoints = new List<DutyPoint>();
public static List<ColShape> DutyColShapes = new List<ColShape>();
public static List<WeaponPoint> WeaponPoints = new List<WeaponPoint>();
public static List<ColShape> WeaponColShapes = new List<ColShape>();
public static List<JailReleasePoint> JailReleasePoints = new List<JailReleasePoint>();
public static List<ColShape> JailReleaseColShapes = new List<ColShape>();
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
#region DutyPoints
DutyPoint dutyPointLSPD = new DutyPoint()
{
Position = new Vector3(458.24, -990.86, 30.68),
@@ -28,6 +36,39 @@ namespace ReallifeGamemode.Server.Managers
new Vector3(0, 0, 0), 3, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
#region WeaponPoints
WeaponPoint weaponPointLSPD = new WeaponPoint()
{
Position = new Vector3(460.3162,-981.0168,30.68959),
FactionId = 1
};
WeaponPoints.Add(weaponPointLSPD);
foreach(WeaponPoint w in WeaponPoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(w.Position.X, w.Position.Y, w.Position.Z - 2), new Vector3(w.Position.X, w.Position.Y, w.Position.Z + 1),
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Waffenspind - Dr\u00fccke ~y~E", w.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
#region JailReleasePoint
JailReleasePoint jailPointLSPD = new JailReleasePoint()
{
Position = new Vector3(459.5327, -988.8435, 24.91487)
};
JailReleasePoints.Add(jailPointLSPD);
foreach(JailReleasePoint j in JailReleasePoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(j.Position.X, j.Position.Y, j.Position.Z - 2), new Vector3(j.Position.X, j.Position.Y, j.Position.Z + 1),
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Gefängnis PC - Dr\u00fccke ~y~E", j.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion
}
}
@@ -37,5 +78,16 @@ namespace ReallifeGamemode.Server.Managers
public int FactionId { get; set; }
}
public class WeaponPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
}
public class JailReleasePoint
{
public Vector3 Position { get; set; }
}
}