[+] Add /release Command to get Prisoners out of Jail
This commit is contained in:
@@ -209,7 +209,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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User targetCop = target.GetUser();
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User targetCop = target.GetUser();
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if(targetCop.FactionId == 1 || targetCop.FactionId == 2)
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if(targetCop.FactionId == 1 || targetCop.FactionId == 3)
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{
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{
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ChatService.ErrorMessage(player, "Du kannst dieser Person keine Wanteds geben");
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ChatService.ErrorMessage(player, "Du kannst dieser Person keine Wanteds geben");
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return;
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return;
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@@ -223,7 +223,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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User user = player.GetUser();
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User user = player.GetUser();
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if (user == null || (user.FactionId != 1 && user.FactionId != 2))
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if (user == null || (user.FactionId != 1 && user.FactionId != 3))
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{
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{
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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@@ -249,6 +249,55 @@ namespace ReallifeGamemode.Server.Commands
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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}
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}
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[Command("release", "~m~Benutzung: ~s~/release [Name / ID] [Grund]")]
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public void CmdFactionJailRelease(Client player, string nameOrId, string reason)
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{
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User user = player.GetUser();
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if (user == null || (user.FactionId != 1 && user.FactionId != 3))
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetCop = target.GetUser();
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if (targetCop.FactionId == 1 || targetCop.FactionId == 3)
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{
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ChatService.ErrorMessage(player, "Diese Person sollte sich nicht im Knast befinden");
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return;
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}
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if(target.Position.DistanceTo(player.Position) < 6)
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{
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User targetUser = target.GetUser();
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if (targetUser.JailTime > 0)
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{
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).JailTime = 0;
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dbContext.SaveChanges();
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}
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}
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else
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{
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ChatService.ErrorMessage(player, "Diese Person befindet sich nicht im Knast");
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return;
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}
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}
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else
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{
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ChatService.ErrorMessage(player, "Du bist zu weit entfernt");
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return;
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}
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}
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#endregion
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#endregion
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#region Global Fraktions Commands
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#region Global Fraktions Commands
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#endregion
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#endregion
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@@ -110,7 +110,7 @@ namespace ReallifeGamemode.Server.Extensions
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{
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: Straftat gemeldet von" + cop + " - " + reason + ". Straftäter: "+ user.Name + ".");
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ChatService.SendMessage(copPlayer, "~r~HQ: Straftat gemeldet von" + cop + " - " + reason + ". Straftäter: "+ user.Name + ".");
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}
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}
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else
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else if((copUser.FactionId == 1 || copUser.FactionId == 2) && cop == null)
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{
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{
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ChatService.SendMessage(copPlayer, "~r~HQ: " + user.Name + " hat eine Straftat begangen - " + reason + ".");
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ChatService.SendMessage(copPlayer, "~r~HQ: " + user.Name + " hat eine Straftat begangen - " + reason + ".");
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}
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}
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@@ -1,9 +1,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Models;
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namespace ReallifeGamemode.Server.Wanted
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namespace ReallifeGamemode.Server.Wanted
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@@ -50,6 +52,10 @@ namespace ReallifeGamemode.Server.Wanted
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if (rndInt == 3)
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if (rndInt == 3)
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NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
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NAPI.Player.SpawnPlayer(client, new Vector3(458.3372, -1001.258, 24.91485)); //send client to jail
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client.TriggerEvent("onPlayerRevived");
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == client.Name);
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Medic.RemoveTaskFromList(task);
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client.Health = 100;
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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@@ -147,6 +153,7 @@ namespace ReallifeGamemode.Server.Wanted
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player.GetUser(dbContext).JailTime -= 60;
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player.GetUser(dbContext).JailTime -= 60;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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player.Health = 100;
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}
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}
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}
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}
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