Merge
This commit is contained in:
@@ -599,8 +599,13 @@ namespace reallife_gamemode.Server.Commands
|
||||
if (player.IsInVehicle)
|
||||
{
|
||||
Vehicle vehicle = player.Vehicle;
|
||||
<<<<<<< HEAD
|
||||
SaveManager.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
|
||||
Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
|
||||
=======
|
||||
SaveData.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
|
||||
Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, Convert.ToByte(vehicle.Dimension));
|
||||
>>>>>>> feature/client-player-keys
|
||||
}
|
||||
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
|
||||
break;
|
||||
|
||||
66
Server/Events/Key.cs
Normal file
66
Server/Events/Key.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using reallife_gamemode.Server.Util;
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Key (Key.cs)
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace reallife_gamemode.Server.Events
|
||||
{
|
||||
public class Key : Script
|
||||
{
|
||||
[RemoteEvent("keyPress:I")]
|
||||
public void KeyPressI(Client player)
|
||||
{
|
||||
List<Client> players = NAPI.Pools.GetAllPlayers();
|
||||
List<ListPlayer> ListPlayers = new List<ListPlayer>();
|
||||
|
||||
foreach(Client listPlayer in players)
|
||||
{
|
||||
var lPlayer = new ListPlayer();
|
||||
lPlayer.Id = listPlayer.Handle.Value;
|
||||
lPlayer.Name = listPlayer.Name;
|
||||
lPlayer.Ping = listPlayer.Ping;
|
||||
|
||||
ListPlayers.Add(lPlayer);
|
||||
}
|
||||
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
|
||||
}
|
||||
[RemoteEvent("keyPress:N")]
|
||||
public void KeyPressN(Client player)
|
||||
{
|
||||
if (NAPI.Player.IsPlayerInAnyVehicle(player))
|
||||
{
|
||||
bool engineStatus = NAPI.Vehicle.GetVehicleEngineStatus(player.Vehicle);
|
||||
if (engineStatus == false)
|
||||
{
|
||||
player.Vehicle.EngineStatus = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.Vehicle.EngineStatus = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
[RemoteEvent("keyPress:X")]
|
||||
public void KeyPressX(Client player)
|
||||
{
|
||||
if (NAPI.Player.IsPlayerInAnyVehicle(player))
|
||||
{
|
||||
if (player.Seatbelt == false)
|
||||
{
|
||||
player.Seatbelt = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.Seatbelt = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
78
Server/Events/SaveData.cs
Normal file
78
Server/Events/SaveData.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace reallife_gamemode.Server.Events
|
||||
{
|
||||
public class SaveData : Script
|
||||
{
|
||||
[RemoteEvent("OnSaveBlipData")]
|
||||
public void OnSaveBlipData(Client player, string blipSprite, string blipName, string blipScale, string blipColor,
|
||||
string blipAlpha, string blipDrawDistance, string blipShortRange, string blipRotation, string blipDimension)
|
||||
{
|
||||
float x = player.Position.X;
|
||||
float y = player.Position.Y;
|
||||
float z = player.Position.Z;
|
||||
short sprite = short.Parse(blipSprite);
|
||||
string name = blipName;
|
||||
float scale = float.Parse(blipScale);
|
||||
byte color = Convert.ToByte(blipColor);
|
||||
byte alpha = Convert.ToByte(blipAlpha);
|
||||
float drawDistance = float.Parse(blipDrawDistance);
|
||||
bool shortRange = bool.Parse(blipShortRange);
|
||||
float rotation = float.Parse(blipRotation);
|
||||
byte dimension = Convert.ToByte(blipDimension);
|
||||
|
||||
NAPI.Blip.CreateBlip(uint.Parse(blipSprite), new Vector3(x,y,z), scale, color, name, alpha, drawDistance, shortRange, short.Parse(blipRotation), dimension);
|
||||
|
||||
using (var saveData = new Model.DatabaseContext())
|
||||
{
|
||||
var dataSet = new Server.Saves.SavedBlip
|
||||
{
|
||||
Sprite = sprite,
|
||||
PositionX = x,
|
||||
PositionY = y,
|
||||
PositionZ = z,
|
||||
Name = blipName,
|
||||
Scale = scale,
|
||||
Color = color,
|
||||
Alpha = alpha,
|
||||
DrawDistance = drawDistance,
|
||||
ShortRange = shortRange,
|
||||
Rotation = rotation,
|
||||
Dimension = dimension,
|
||||
Active = true
|
||||
};
|
||||
saveData.Blips.Add(dataSet);
|
||||
saveData.SaveChanges();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveVehicleData(VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
|
||||
string vehicleNumberPlate, byte vehiclePrimaryColor, byte vehicleSecondaryColor, bool vehicleLocked, byte vehicleDimension)
|
||||
{
|
||||
using (var saveData = new Model.DatabaseContext())
|
||||
{
|
||||
var dataSet = new Server.Saves.SavedVehicle
|
||||
{
|
||||
Model = vehicleModel,
|
||||
PositionX = vehiclePosition.X,
|
||||
PositionY = vehiclePosition.Y,
|
||||
PositionZ = vehiclePosition.Z,
|
||||
Heading = vehicleHeading,
|
||||
NumberPlate = vehicleNumberPlate,
|
||||
PrimaryColor = vehiclePrimaryColor,
|
||||
SecondaryColor = vehicleSecondaryColor,
|
||||
Locked = vehicleLocked,
|
||||
Engine = false,
|
||||
Dimension = vehicleDimension,
|
||||
Active = true
|
||||
};
|
||||
saveData.Vehicles.Add(dataSet);
|
||||
saveData.SaveChanges();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,11 @@ namespace reallife_gamemode.Server.Extensions
|
||||
{
|
||||
public static User GetUser(this Client client, DatabaseContext context = null)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
if (!client.IsLoggedIn()) return null;
|
||||
=======
|
||||
|
||||
>>>>>>> feature/client-player-keys
|
||||
using (DatabaseContext dbContext = new DatabaseContext())
|
||||
if(context == null)
|
||||
{
|
||||
@@ -36,7 +40,70 @@ namespace reallife_gamemode.Server.Extensions
|
||||
|
||||
public static bool IsLoggedIn(this Client player)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false;
|
||||
=======
|
||||
if(context == null)
|
||||
{
|
||||
using(context = new DatabaseContext())
|
||||
{
|
||||
User u = client.GetUser();
|
||||
if (u == null) return null;
|
||||
return u.GetFaction();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
User u = client.GetUser();
|
||||
if (u == null) return null;
|
||||
return u.GetFaction();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsLoggedIn(Client player)
|
||||
{
|
||||
return player.GetData("isLoggedIn");
|
||||
}
|
||||
|
||||
public static void BanPlayer(Client admin, Client target, string reason, int mins)
|
||||
{
|
||||
using (var banUser = new DatabaseContext())
|
||||
{
|
||||
int unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
|
||||
Ban user;
|
||||
if (mins == 0)
|
||||
{
|
||||
NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + target.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
|
||||
user = new Ban { UserId = GetUser(target).Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
|
||||
//TODO user.Kick();
|
||||
mins--;
|
||||
}
|
||||
else
|
||||
{
|
||||
NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + target.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
|
||||
user = new Ban { UserId = GetUser(target).Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp + mins * 60 };
|
||||
//TODO user.Kick();
|
||||
}
|
||||
|
||||
banUser.Bans.Add(user);
|
||||
banUser.SaveChanges();
|
||||
|
||||
var targetUser = banUser.Users.FirstOrDefault(u => u.Name == target.Name);
|
||||
targetUser.BanId = user.Id;
|
||||
banUser.SaveChanges();
|
||||
}
|
||||
}
|
||||
public static void UnbanPlayer(Client admin, Client target)
|
||||
{
|
||||
using (var unbanUser = new DatabaseContext())
|
||||
{
|
||||
var targetUser = unbanUser.Bans.FirstOrDefault(u => u.Id == target.GetUser(unbanUser).BanId);
|
||||
unbanUser.Bans.Remove(targetUser);
|
||||
unbanUser.SaveChanges();
|
||||
}
|
||||
admin.SendChatMessage(target.Name + " wurde entbannt.");
|
||||
//TODO ***Admin Info: {ADMIN-NAME} hat {USER-NAME} entbannt.
|
||||
>>>>>>> feature/client-player-keys
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,11 @@ namespace reallife_gamemode.Server.Services
|
||||
{
|
||||
player.SendChatMessage("~r~[FEHLER]~s~ Der Spieler wurde nicht gefunden.");
|
||||
}
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
|
||||
>>>>>>> feature/client-player-keys
|
||||
public static void PlayerNotLoggedIn(Client player)
|
||||
{
|
||||
player.SendChatMessage("~r~[FEHLER]~s~ Du bist nicht eingeloggt.");
|
||||
@@ -36,7 +40,10 @@ namespace reallife_gamemode.Server.Services
|
||||
{
|
||||
player.SendChatMessage("~r~[FEHLER]~s~ Die Aktion wurde nicht ausgeführt.");
|
||||
}
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
>>>>>>> feature/client-player-keys
|
||||
public static void BroadcastFaction(string message, List<Faction> factions)
|
||||
{
|
||||
foreach (Client c in NAPI.Pools.GetAllPlayers())
|
||||
@@ -55,6 +62,7 @@ namespace reallife_gamemode.Server.Services
|
||||
public static void BroadcastFaction(string message, Faction faction)
|
||||
{
|
||||
BroadcastFaction(message, new List<Faction> { faction });
|
||||
<<<<<<< HEAD
|
||||
}
|
||||
|
||||
public static void BroadcastAdmin(string message, AdminLevel minLevel)
|
||||
@@ -66,6 +74,8 @@ namespace reallife_gamemode.Server.Services
|
||||
p.SendChatMessage(message);
|
||||
}
|
||||
});
|
||||
=======
|
||||
>>>>>>> feature/client-player-keys
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
20
Server/Util/ListPlayer.cs
Normal file
20
Server/Util/ListPlayer.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Util ListPlayer ListPlayer.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
namespace reallife_gamemode.Server.Util
|
||||
{
|
||||
public class ListPlayer
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
public int Ping { get; set; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user