This commit is contained in:
VegaZ
2018-10-15 17:07:48 +02:00
12 changed files with 414 additions and 0 deletions

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Server/Events/Key.cs Normal file
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using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Key (Key.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class Key : Script
{
[RemoteEvent("keyPress:I")]
public void KeyPressI(Client player)
{
List<Client> players = NAPI.Pools.GetAllPlayers();
List<ListPlayer> ListPlayers = new List<ListPlayer>();
foreach(Client listPlayer in players)
{
var lPlayer = new ListPlayer();
lPlayer.Id = listPlayer.Handle.Value;
lPlayer.Name = listPlayer.Name;
lPlayer.Ping = listPlayer.Ping;
ListPlayers.Add(lPlayer);
}
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
}
[RemoteEvent("keyPress:N")]
public void KeyPressN(Client player)
{
if (NAPI.Player.IsPlayerInAnyVehicle(player))
{
bool engineStatus = NAPI.Vehicle.GetVehicleEngineStatus(player.Vehicle);
if (engineStatus == false)
{
player.Vehicle.EngineStatus = true;
}
else
{
player.Vehicle.EngineStatus = false;
}
}
}
[RemoteEvent("keyPress:X")]
public void KeyPressX(Client player)
{
if (NAPI.Player.IsPlayerInAnyVehicle(player))
{
if (player.Seatbelt == false)
{
player.Seatbelt = true;
}
else
{
player.Seatbelt = false;
}
}
}
}
}

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Server/Events/SaveData.cs Normal file
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using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Events
{
public class SaveData : Script
{
[RemoteEvent("OnSaveBlipData")]
public void OnSaveBlipData(Client player, string blipSprite, string blipName, string blipScale, string blipColor,
string blipAlpha, string blipDrawDistance, string blipShortRange, string blipRotation, string blipDimension)
{
float x = player.Position.X;
float y = player.Position.Y;
float z = player.Position.Z;
short sprite = short.Parse(blipSprite);
string name = blipName;
float scale = float.Parse(blipScale);
byte color = Convert.ToByte(blipColor);
byte alpha = Convert.ToByte(blipAlpha);
float drawDistance = float.Parse(blipDrawDistance);
bool shortRange = bool.Parse(blipShortRange);
float rotation = float.Parse(blipRotation);
byte dimension = Convert.ToByte(blipDimension);
NAPI.Blip.CreateBlip(uint.Parse(blipSprite), new Vector3(x,y,z), scale, color, name, alpha, drawDistance, shortRange, short.Parse(blipRotation), dimension);
using (var saveData = new Model.DatabaseContext())
{
var dataSet = new Server.Saves.SavedBlip
{
Sprite = sprite,
PositionX = x,
PositionY = y,
PositionZ = z,
Name = blipName,
Scale = scale,
Color = color,
Alpha = alpha,
DrawDistance = drawDistance,
ShortRange = shortRange,
Rotation = rotation,
Dimension = dimension,
Active = true
};
saveData.Blips.Add(dataSet);
saveData.SaveChanges();
}
}
public static void SaveVehicleData(VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
string vehicleNumberPlate, byte vehiclePrimaryColor, byte vehicleSecondaryColor, bool vehicleLocked, byte vehicleDimension)
{
using (var saveData = new Model.DatabaseContext())
{
var dataSet = new Server.Saves.SavedVehicle
{
Model = vehicleModel,
PositionX = vehiclePosition.X,
PositionY = vehiclePosition.Y,
PositionZ = vehiclePosition.Z,
Heading = vehicleHeading,
NumberPlate = vehicleNumberPlate,
PrimaryColor = vehiclePrimaryColor,
SecondaryColor = vehicleSecondaryColor,
Locked = vehicleLocked,
Engine = false,
Dimension = vehicleDimension,
Active = true
};
saveData.Vehicles.Add(dataSet);
saveData.SaveChanges();
}
}
}
}