Nur ADuty Job Fahrzeuge gefixxt, Müllmann base fertig verlegt

This commit is contained in:
Mac_Slash
2020-05-24 21:09:19 +02:00
parent e2f6edd099
commit 2c572d7f5b
5 changed files with 66 additions and 19 deletions

View File

@@ -167,7 +167,7 @@ namespace ReallifeGamemode.Server.Job
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 4);
int rroute = rnd.Next(1, 3);
switch (rroute)
{
case 1:
@@ -184,19 +184,19 @@ namespace ReallifeGamemode.Server.Job
player.SetData("Route", "Skill1Route2");
break;
}
case 3:
/*case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
player.SetData("Route", "Skill1Route3");
break;
}
}*/
}
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 4);
int rroute = rnd.Next(1, 3);
switch (rroute)
{
case 1:
@@ -213,13 +213,13 @@ namespace ReallifeGamemode.Server.Job
player.SetData("Route", "Skill2Route2");
break;
}
case 3:
/*case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
player.SetData("Route", "Skill2Route3");
break;
}
}*/
}
}
}