Nur ADuty Job Fahrzeuge gefixxt, Müllmann base fertig verlegt
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@@ -167,7 +167,7 @@ namespace ReallifeGamemode.Server.Job
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if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 4);
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int rroute = rnd.Next(1, 3);
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switch (rroute)
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{
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case 1:
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@@ -184,19 +184,19 @@ namespace ReallifeGamemode.Server.Job
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player.SetData("Route", "Skill1Route2");
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break;
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}
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case 3:
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/*case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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player.SetData("Route", "Skill1Route3");
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break;
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}
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}*/
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}
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}
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if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2)
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{
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Random rnd = new Random();
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int rroute = rnd.Next(1, 4);
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int rroute = rnd.Next(1, 3);
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switch (rroute)
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{
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case 1:
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@@ -213,13 +213,13 @@ namespace ReallifeGamemode.Server.Job
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player.SetData("Route", "Skill2Route2");
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break;
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}
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case 3:
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/*case 3:
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
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player.SetData("Route", "Skill2Route3");
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break;
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}
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}*/
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}
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}
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}
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