Fix Handmoney | Fix ATM checkin / checkout
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@@ -85,26 +85,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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player.TriggerEvent("SERVER:ShowAtmUi", atmId);
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}
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[RemoteEvent("CLIENT:ATM_MAN:CHECK_BALANCE")]
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public void CheckATMBalance(Client client, int inputField1)
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{
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var user = client.GetUser();
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int nearATM = client.GetData("nearATM");
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using (var dbContext = new DatabaseContext())
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{
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var checkATM = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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if(checkATM.Balance < inputField1)
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{
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//TODO im CEFBrowser anzeigen client.SendChatMessage("Nicht genügend Geld im Automaten. Maximal Verfügbar: " + checkATM.Balance);
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client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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}
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else
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{
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AtmAction(client, 1, inputField1, 0);
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}
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}
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}
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[RemoteEvent("CLIENT:ATM_MANAGER:ATM_ACTION")]
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public void AtmAction(Client client, int site, int inputField1, int inputField2)
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{
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@@ -117,25 +98,49 @@ namespace ReallifeGamemode.Server.Managers
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{
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//GELD EINZAHLEN in1
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case 0:
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var checkPlayer = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateHandMoneyIn = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyIn = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceIn = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyIn.Handmoney -= inputField1;
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updateBankMoneyIn.Balance += inputField1;
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updateATMBalanceIn.Balance += inputField1;
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client.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", updateHandMoneyIn.Handmoney);
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if (checkPlayer.Handmoney < inputField1)
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{
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//TODO im CEFBrowser anzeigen client.SendChatMessage("Nicht genügend Geld im Automaten. Maximal Verfügbar: " + checkATM.Balance);
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//client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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client.SendNotification("~r~Nicht genügend Geld auf der Hand!");
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}
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else
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{
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var updateHandMoneyIn = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyIn = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceIn = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyIn.Handmoney -= inputField1;
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updateBankMoneyIn.Balance += inputField1;
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updateATMBalanceIn.Balance += inputField1;
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client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyIn.Handmoney);
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}
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break;
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//GELD AUSZAHLEN in1
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case 1:
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var updateHandMoneyOut = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyOut = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceOut = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyOut.Handmoney += inputField1;
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updateBankMoneyOut.Balance -= inputField1;
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updateATMBalanceOut.Balance -= inputField1;
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client.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", updateHandMoneyOut.Handmoney);
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var checkATM = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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var checkBankAccount = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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if (checkBankAccount.Balance < inputField1)
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{
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client.SendNotification("~r~Nicht genügend Geld auf dem Bankkonto!"); //TODO Im Automaten anzeigen lassen
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}
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else if (checkATM.Balance < inputField1)
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{
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client.SendNotification("~r~Nicht genügend Geld im Automaten vorhanden!"); //TODO Im Automaten anzeigen lassen |||| oder OUT OF ORDER anzeigen wenn leer
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}
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else
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{
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var updateHandMoneyOut = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyOut = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceOut = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyOut.Handmoney += inputField1;
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updateBankMoneyOut.Balance -= inputField1;
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updateATMBalanceOut.Balance -= inputField1;
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client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyOut.Handmoney);
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}
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break;
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//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
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