Fix Handmoney | Fix ATM checkin / checkout
This commit is contained in:
@@ -8,16 +8,16 @@ export default function handMoney() {
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mp.events.add("SERVER:SET_HANDMONEY", (amount) => {
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mp.events.add("SERVER:SET_HANDMONEY", (amount) => {
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difference = currentMoney - amount;
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difference = currentMoney - amount;
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if (difference != 0 && currentMoney != null) {
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if (difference != 0 && currentMoney != null) {
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showMoneyChange = 1000;
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showMoneyChange = 600;
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}
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}
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currentMoney += amount;
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currentMoney = amount;
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});
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});
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mp.events.add("render", () => {
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mp.events.add("render", () => {
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if (currentMoney != null) {
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if (currentMoney != null) {
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var numberFormat = moneyFormat(currentMoney);
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var numberFormat = moneyFormat(Math.abs(currentMoney));
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if (currentMoney >= 0) {
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if (currentMoney >= 0) {
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mp.game.graphics.drawText("+$" + numberFormat, [0.96, 0.1],
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mp.game.graphics.drawText("$" + numberFormat, [0.95, 0.1],
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{
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{
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font: 7,
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font: 7,
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color: [115, 186, 131, 255],
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color: [115, 186, 131, 255],
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@@ -27,7 +27,7 @@ export default function handMoney() {
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})
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})
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}
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}
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else {
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else {
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mp.game.graphics.drawText("-$" + numberFormat, [0.96, 0.1],
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mp.game.graphics.drawText("-$" + numberFormat, [0.95, 0.1],
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{
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{
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font: 7,
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font: 7,
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color: [255, 0, 45, 255],
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color: [255, 0, 45, 255],
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@@ -39,11 +39,12 @@ export default function handMoney() {
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if (showMoneyChange > 0) {
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if (showMoneyChange > 0) {
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showMoneyChange--;
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showMoneyChange--;
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if (difference > 0) {
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if (difference > 0) {
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var alpha = 255;
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var alpha = 255;
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if (showMoneyChange <= 70) {
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if (showMoneyChange <= 70) {
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alpha = (showMoneyChange * (255 / 70)) | 0;
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alpha = (showMoneyChange * (255 / 70)) | 0;
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}
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}
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mp.game.graphics.drawText("- $" + moneyFormat(difference), [0.96, 0.145], {
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mp.game.graphics.drawText("-$" + moneyFormat(Math.abs(difference)), [0.95, 0.145], {
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font: 7,
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font: 7,
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color: [255, 0, 45, alpha],
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color: [255, 0, 45, alpha],
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scale: [0.65, 0.65],
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scale: [0.65, 0.65],
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@@ -52,12 +53,11 @@ export default function handMoney() {
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})
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})
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} else {
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} else {
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var nDef = difference * -1;
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var alpha = 255;
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var alpha = 255;
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if (showMoneyChange <= 70) {
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if (showMoneyChange <= 70) {
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alpha = (showMoneyChange * (255 / 70)) | 0;
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alpha = (showMoneyChange * (255 / 70)) | 0;
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}
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}
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mp.game.graphics.drawText("+ $" + moneyFormat(nDef), [0.96, 0.145], {
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mp.game.graphics.drawText("+$" + moneyFormat(Math.abs(difference)), [0.95, 0.145], {
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font: 7,
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font: 7,
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color: [115, 186, 131, alpha],
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color: [115, 186, 131, alpha],
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scale: [0.65, 0.65],
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scale: [0.65, 0.65],
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@@ -22,25 +22,7 @@
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mp.events.add("CEF:atmAction", (site, inputField1, inputField2) => {
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mp.events.add("CEF:atmAction", (site, inputField1, inputField2) => {
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switch (site) {
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mp.events.callRemote("CLIENT:ATM_MANAGER:ATM_ACTION", site, inputField1, inputField2);
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//GELD EINZAHLEN in1
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case 0:
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mp.events.callRemote("CLIENT:ATM_MANAGER:ATM_ACTION", site, inputField1, inputField2);
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break;
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//GELD AUSZAHLEN in1
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case 1:
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mp.events.callRemote("CLIENT:ATM_MAN:CHECK_BALANCE", inputField1);
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break;
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case 2:
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break;
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}
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});
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mp.events.add("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", (balance) => {
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mp.events.call("SERVER:SET_HANDMONEY", balance); //GEHT NACH HANDMONEY.TS
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});
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});
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mp.events.add("SERVER:WORLD_INTERACTION:ATM_ERROR", (errorId, p2) => {
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mp.events.add("SERVER:WORLD_INTERACTION:ATM_ERROR", (errorId, p2) => {
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@@ -85,26 +85,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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{
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player.TriggerEvent("SERVER:ShowAtmUi", atmId);
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player.TriggerEvent("SERVER:ShowAtmUi", atmId);
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}
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}
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[RemoteEvent("CLIENT:ATM_MAN:CHECK_BALANCE")]
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public void CheckATMBalance(Client client, int inputField1)
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{
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var user = client.GetUser();
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int nearATM = client.GetData("nearATM");
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using (var dbContext = new DatabaseContext())
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{
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var checkATM = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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if(checkATM.Balance < inputField1)
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{
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//TODO im CEFBrowser anzeigen client.SendChatMessage("Nicht genügend Geld im Automaten. Maximal Verfügbar: " + checkATM.Balance);
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client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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}
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else
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{
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AtmAction(client, 1, inputField1, 0);
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}
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}
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}
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[RemoteEvent("CLIENT:ATM_MANAGER:ATM_ACTION")]
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[RemoteEvent("CLIENT:ATM_MANAGER:ATM_ACTION")]
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public void AtmAction(Client client, int site, int inputField1, int inputField2)
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public void AtmAction(Client client, int site, int inputField1, int inputField2)
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{
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{
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@@ -117,25 +98,49 @@ namespace ReallifeGamemode.Server.Managers
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{
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{
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//GELD EINZAHLEN in1
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//GELD EINZAHLEN in1
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case 0:
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case 0:
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var checkPlayer = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateHandMoneyIn = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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if (checkPlayer.Handmoney < inputField1)
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var updateBankMoneyIn = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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{
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var updateATMBalanceIn = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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//TODO im CEFBrowser anzeigen client.SendChatMessage("Nicht genügend Geld im Automaten. Maximal Verfügbar: " + checkATM.Balance);
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updateHandMoneyIn.Handmoney -= inputField1;
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//client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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updateBankMoneyIn.Balance += inputField1;
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client.SendNotification("~r~Nicht genügend Geld auf der Hand!");
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updateATMBalanceIn.Balance += inputField1;
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}
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client.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", updateHandMoneyIn.Handmoney);
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else
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{
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var updateHandMoneyIn = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyIn = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceIn = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyIn.Handmoney -= inputField1;
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updateBankMoneyIn.Balance += inputField1;
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updateATMBalanceIn.Balance += inputField1;
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client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyIn.Handmoney);
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}
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break;
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break;
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//GELD AUSZAHLEN in1
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//GELD AUSZAHLEN in1
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case 1:
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case 1:
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var updateHandMoneyOut = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var checkATM = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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var updateBankMoneyOut = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var checkBankAccount = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceOut = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyOut.Handmoney += inputField1;
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if (checkBankAccount.Balance < inputField1)
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updateBankMoneyOut.Balance -= inputField1;
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{
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updateATMBalanceOut.Balance -= inputField1;
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client.SendNotification("~r~Nicht genügend Geld auf dem Bankkonto!"); //TODO Im Automaten anzeigen lassen
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client.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", updateHandMoneyOut.Handmoney);
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}
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else if (checkATM.Balance < inputField1)
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{
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client.SendNotification("~r~Nicht genügend Geld im Automaten vorhanden!"); //TODO Im Automaten anzeigen lassen |||| oder OUT OF ORDER anzeigen wenn leer
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}
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else
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{
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var updateHandMoneyOut = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyOut = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceOut = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyOut.Handmoney += inputField1;
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updateBankMoneyOut.Balance -= inputField1;
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updateATMBalanceOut.Balance -= inputField1;
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client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyOut.Handmoney);
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}
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break;
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break;
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//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
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//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
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