bissl formattiert

This commit is contained in:
hydrant
2020-05-10 22:54:18 +02:00
parent 914f2f9447
commit 2c648d52dd
105 changed files with 8184 additions and 8184 deletions

View File

@@ -10,217 +10,217 @@ using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Gangwar
{
public class Gangwar : Script
{
public static Turf[] _loadedTurfs;
private static List<Turfs> turfs;
public static void loadTurfs()
{
public static Turf[] _loadedTurfs;
private static List<Turfs> turfs;
public static void loadTurfs()
_loadedTurfs = null;
using (var context = new DatabaseContext())
{
turfs = context.Turfs.Select(t => t).ToList();
List<Turf> turfing = new List<Turf>();
foreach (var t in turfs)
{
_loadedTurfs = null;
using (var context = new DatabaseContext())
{
turfs = context.Turfs.Select(t => t).ToList();
List<Turf> turfing = new List<Turf>();
foreach (var t in turfs)
{
Turf newTurf = new Turf(t.Id, t.Name, t.Color, t.Owner, t.Value, t.MaxValue, t.Surplus);
turfing.Add(newTurf);
}
_loadedTurfs = turfing.ToArray();
}
}
public static void loadPlayer(Player client)
{
client.TriggerEvent("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
}
public static void loadTurfs_ToAllPlayers()
{
NAPI.ClientEvent.TriggerClientEventForAll("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
foreach (var l in NAPI.Pools.GetAllPlayers())
{
if (!l.IsLoggedIn() && !l.GetUser().FactionLeader)
return;
l.TriggerEvent("CLIENT:Turf_LoadLeaderBlip");
}
}
public static void GangwarKill(Player killer, Player victim)
{
if (killer.HasData("GotInsideOfTurf") && victim.HasData("GotInsideOfTurf"))
{
foreach (var turf in getTurfs())
{
if (turf.getId() == victim.GetData<int>("inGangWar"))
{
turf.setKill(victim.GetUser().Faction.Name);
return;
}
}
}
}
public static Turf[] getTurfs()
{
return _loadedTurfs;
}
[RemoteEvent("Gangarea:Enter")]
public void RmtEvent_TurfEnter(Player client, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
foreach (var turf in getTurfs())
{
if (turf.getId() == id)
{
turf.enter(client);
return;
}
}
}
[RemoteEvent("Gangarea:Leave")]
public void RmtEvent_TurfLeave(Player client, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
foreach (var turf in getTurfs())
{
if (turf.getId() == id)
{
turf.leave(client);
return;
}
}
}
[RemoteEvent("SERVER:SetTurf")]
public void RmtEvent_SetTurf(Player client, string jsonX, string jsonY, string jsonRot, string jsonRange, string Name)
{
float pX = JsonConvert.DeserializeObject<float>(jsonX);
float pY = (float)JsonConvert.DeserializeObject<float>(jsonY);
float Rot = (float)JsonConvert.DeserializeObject<float>(jsonRot);
float Range = (float)JsonConvert.DeserializeObject<float>(jsonRange);
var newTurf = new Turfs
{
Name = Name,
X = pX,
Y = pY,
Rotation = Rot,
Range = Range,
Owner = "Neutral",
Color = 0,
Vector = null
};
using (var dbContext = new DatabaseContext())
{
dbContext.Turfs.Add(newTurf);
dbContext.SaveChanges();
}
loadTurfs();
loadTurfs_ToAllPlayers();
}
[RemoteEvent("SERVER:DeleteTurf")]
public void RmtEvent_DeleteTurf(Player client, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
if (id == -1)
{
ChatService.ErrorMessage(client, "Du befindest dich in keinem Gebiet!");
return;
}
using (var dbContext = new DatabaseContext())
{
Turfs dturf = dbContext.Turfs.Where(t => t.Id == id).FirstOrDefault();
if (dturf != null)
{
dbContext.Turfs.Remove(dturf);
dbContext.SaveChanges();
loadTurfs();
loadTurfs_ToAllPlayers();
}
}
}
[RemoteEvent("SERVER:Turf_SetNewLeaderPoint")]
public void RmtEvent_SetNewLeaderPoint(Player client, string vector, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
if (id == -1)
{
ChatService.ErrorMessage(client, "Du befindest dich in keinem Gebiet");
return;
}
using (var dbContext = new DatabaseContext())
{
Turfs dturf = dbContext.Turfs.Where(t => t.Id == id).FirstOrDefault();
if (dturf != null)
{
dturf.Vector = vector;
dbContext.SaveChanges();
loadTurfs();
loadTurfs_ToAllPlayers();
}
}
}
[RemoteEvent("SERVER:StartGangwar")]
public void RmtEvent_StartGangwar(Player client)
{
if (!client.GetUser().FactionLeader)
return;
foreach (var turf in getTurfs())
{
if (turf.status == "attack")
{
ChatService.ErrorMessage(client, "Du kannst momentan kein Gangwar starten");
return;
}
}
if (client.GetUser().Faction.Name == "Ballas" || client.GetUser().Faction.Name == "Grove")
{
foreach (var turf in getTurfs())
{
foreach (var u in turf.playerInside)
{
if (u == client)
{
if (turf.Owner != client.GetUser().Faction.Name)
turf.attack(client.GetUser().Faction.Name);
}
}
}
}
}
public static void Value_TimerElapsed()
{
List<int> values = new List<int>();
using (var dbContext = new DatabaseContext())
{
foreach (var turf in getTurfs())
{
if ((turf.getValue() + 5) >= turf.getMaxValue())
{
turf.setValue(turf.getMaxValue());
}
else
{
turf.addValue(5);
}
values.Add(turf.getValue());
Turfs _turf = dbContext.Turfs.Where(t => t.Id == turf.getId()).FirstOrDefault();
_turf.Value = turf.getValue();
}
dbContext.SaveChanges();
}
NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:UpdateTurfValue", JsonConvert.SerializeObject(values.ToArray()));
Turf newTurf = new Turf(t.Id, t.Name, t.Color, t.Owner, t.Value, t.MaxValue, t.Surplus);
turfing.Add(newTurf);
}
_loadedTurfs = turfing.ToArray();
}
}
public static void loadPlayer(Player client)
{
client.TriggerEvent("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
}
public static void loadTurfs_ToAllPlayers()
{
NAPI.ClientEvent.TriggerClientEventForAll("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
foreach (var l in NAPI.Pools.GetAllPlayers())
{
if (!l.IsLoggedIn() && !l.GetUser().FactionLeader)
return;
l.TriggerEvent("CLIENT:Turf_LoadLeaderBlip");
}
}
public static void GangwarKill(Player killer, Player victim)
{
if (killer.HasData("GotInsideOfTurf") && victim.HasData("GotInsideOfTurf"))
{
foreach (var turf in getTurfs())
{
if (turf.getId() == victim.GetData<int>("inGangWar"))
{
turf.setKill(victim.GetUser().Faction.Name);
return;
}
}
}
}
public static Turf[] getTurfs()
{
return _loadedTurfs;
}
[RemoteEvent("Gangarea:Enter")]
public void RmtEvent_TurfEnter(Player client, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
foreach (var turf in getTurfs())
{
if (turf.getId() == id)
{
turf.enter(client);
return;
}
}
}
[RemoteEvent("Gangarea:Leave")]
public void RmtEvent_TurfLeave(Player client, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
foreach (var turf in getTurfs())
{
if (turf.getId() == id)
{
turf.leave(client);
return;
}
}
}
[RemoteEvent("SERVER:SetTurf")]
public void RmtEvent_SetTurf(Player client, string jsonX, string jsonY, string jsonRot, string jsonRange, string Name)
{
float pX = JsonConvert.DeserializeObject<float>(jsonX);
float pY = (float)JsonConvert.DeserializeObject<float>(jsonY);
float Rot = (float)JsonConvert.DeserializeObject<float>(jsonRot);
float Range = (float)JsonConvert.DeserializeObject<float>(jsonRange);
var newTurf = new Turfs
{
Name = Name,
X = pX,
Y = pY,
Rotation = Rot,
Range = Range,
Owner = "Neutral",
Color = 0,
Vector = null
};
using (var dbContext = new DatabaseContext())
{
dbContext.Turfs.Add(newTurf);
dbContext.SaveChanges();
}
loadTurfs();
loadTurfs_ToAllPlayers();
}
[RemoteEvent("SERVER:DeleteTurf")]
public void RmtEvent_DeleteTurf(Player client, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
if (id == -1)
{
ChatService.ErrorMessage(client, "Du befindest dich in keinem Gebiet!");
return;
}
using (var dbContext = new DatabaseContext())
{
Turfs dturf = dbContext.Turfs.Where(t => t.Id == id).FirstOrDefault();
if (dturf != null)
{
dbContext.Turfs.Remove(dturf);
dbContext.SaveChanges();
loadTurfs();
loadTurfs_ToAllPlayers();
}
}
}
[RemoteEvent("SERVER:Turf_SetNewLeaderPoint")]
public void RmtEvent_SetNewLeaderPoint(Player client, string vector, string jsonId)
{
int id = JsonConvert.DeserializeObject<int>(jsonId);
if (id == -1)
{
ChatService.ErrorMessage(client, "Du befindest dich in keinem Gebiet");
return;
}
using (var dbContext = new DatabaseContext())
{
Turfs dturf = dbContext.Turfs.Where(t => t.Id == id).FirstOrDefault();
if (dturf != null)
{
dturf.Vector = vector;
dbContext.SaveChanges();
loadTurfs();
loadTurfs_ToAllPlayers();
}
}
}
[RemoteEvent("SERVER:StartGangwar")]
public void RmtEvent_StartGangwar(Player client)
{
if (!client.GetUser().FactionLeader)
return;
foreach (var turf in getTurfs())
{
if (turf.status == "attack")
{
ChatService.ErrorMessage(client, "Du kannst momentan kein Gangwar starten");
return;
}
}
if (client.GetUser().Faction.Name == "Ballas" || client.GetUser().Faction.Name == "Grove")
{
foreach (var turf in getTurfs())
{
foreach (var u in turf.playerInside)
{
if (u == client)
{
if (turf.Owner != client.GetUser().Faction.Name)
turf.attack(client.GetUser().Faction.Name);
}
}
}
}
}
public static void Value_TimerElapsed()
{
List<int> values = new List<int>();
using (var dbContext = new DatabaseContext())
{
foreach (var turf in getTurfs())
{
if ((turf.getValue() + 5) >= turf.getMaxValue())
{
turf.setValue(turf.getMaxValue());
}
else
{
turf.addValue(5);
}
values.Add(turf.getValue());
Turfs _turf = dbContext.Turfs.Where(t => t.Id == turf.getId()).FirstOrDefault();
_turf.Value = turf.getValue();
}
dbContext.SaveChanges();
}
NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:UpdateTurfValue", JsonConvert.SerializeObject(values.ToArray()));
}
}
}

View File

@@ -13,340 +13,340 @@ using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Gangwar
{
public class Turf
{
public int TurfID { get; set; }
public string TurfName { get; set; }
public int Color { get; set; }
public string Owner { get; set; }
public string Attacker { get; set; }
public int Att_Score { get; set; }
public int Def_Score { get; set; }
public string status { get; set; }
public int value { get; set; }
public int maxValue { get; set; }
public bool surplus { get; set; }
public List<Player> playerInside { get; set; }
public Timer timer { get; set; }
public Player[] playerInGangwar { get; set; }
public int timerCount;
public Turf(int TurfID, string TurfName, int color, string Owner, int value, int maxValue, bool surplus)
{
public int TurfID { get; set; }
public string TurfName { get; set; }
public int Color { get; set; }
public string Owner { get; set; }
public string Attacker { get; set; }
public int Att_Score { get; set; }
public int Def_Score { get; set; }
public string status { get; set; }
public int value { get; set; }
public int maxValue { get; set; }
public bool surplus { get; set; }
public List<Player> playerInside { get; set; }
public Timer timer { get; set; }
public Player[] playerInGangwar { get; set; }
public int timerCount;
public Turf(int TurfID, string TurfName, int color, string Owner, int value, int maxValue, bool surplus)
{
this.TurfID = TurfID;
this.TurfName = TurfName;
this.Color = color;
this.Owner = Owner;
this.value = value;
this.maxValue = maxValue;
this.surplus = surplus;
this.Attacker = null;
this.Att_Score = 50;
this.Def_Score = 50;
this.status = "normal";
this.timer = null;
this.playerInside = new List<Player>();
this.timerCount = 0;
}
public int getId()
{
return this.TurfID;
}
public int getValue()
{
return this.value;
}
public void setValue(int value)
{
this.value = value;
}
public void addValue(int addedValue)
{
this.value += addedValue;
}
public int getMaxValue()
{
return maxValue;
}
public bool getSurplus()
{
return surplus;
}
public void setSurplus(bool surplus)
{
this.surplus = surplus;
}
public string getName()
{
return this.TurfName;
}
public int getColor()
{
return this.Color;
}
public string getOwner()
{
return this.Owner;
}
public string getAttacker()
{
return this.Attacker;
}
private void TurfTick()
{
this.timer = new System.Timers.Timer(1000);
this.timer.Elapsed += Tick;
this.timer.AutoReset = true;
this.timer.Enabled = true;
this.timerCount = 0;
}
private void Tick(object sender, System.Timers.ElapsedEventArgs e)
{
if (this.status == "attack")
{
update();
}
}
private void update()
{
#region Ticket system
/*
try
{
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
}catch(NullReferenceException ex)
{
int i = 0;
foreach(var c in playerInGangwar)
{
if (!NAPI.Entity.DoesEntityExist(c.Handle))
{
this.playerInside = this.playerInside.Where(gp => gp != c).ToArray();
}
i++;
}
}
if (owners.Length > attackers.Length)
this.Att_Score -= owners.Length - attackers.Length;
if(owners.Length < attackers.Length)
this.Def_Score -= attackers.Length - owners.Length;
*/
#endregion Ticket system
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
}
if (this.Def_Score <= 0)
{
this.takeOver(this.Attacker);
}
else if (this.Att_Score <= 0)
{
this.takeOver(this.Owner);
}
timerCount += 1;
if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
{
if (this.Def_Score > this.Att_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
}
this.takeOver(this.Owner);
this.Att_Score = 0;
}
else if (this.Def_Score < this.Att_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
}
this.takeOver(this.Attacker);
this.Def_Score = 0;
return;
}
else if (this.Def_Score == this.Att_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
}
this.takeOver(this.Attacker);
this.Def_Score = 0;
return;
}
}
}
public void enter(Player client)
{
if (this.status == "attack")
{
if (client.GetUser().Faction.Name != getOwner() && client.GetUser().Faction.Name != getAttacker())
return;
Player gPlayer = playerInGangwar.Where(c => c.GetUser().Id == client.GetUser().Id).FirstOrDefault();
if (gPlayer == null)
{
using (var dbContext = new DatabaseContext())
{
ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
}
return;
}
}
if (playerInside.Find(c => c == client) == null)
{
playerInside.Add(client);
client.SetData("GotInsideOfTurf", true);
}
}
public void leave(Player client)
{
if (playerInside.Find(c => c == client) != null)
{
this.playerInside = this.playerInside.Where(c => c != client).ToList();
if (this.status != "attack")
client.ResetData("GotInsideOfTurf");
}
}
public void takeOver(string FactionName)
{
this.timer.Stop();
this.timer = null;
using (var dbContext = new DatabaseContext())
{
if (getOwner() == FactionName)
{
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
foreach (var o in owners)
{
o.TriggerEvent("CLIENT:win");
}
foreach (var a in attackers)
{
a.TriggerEvent("CLIENT:loose");
}
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
}
else if (getOwner() != FactionName)
{
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet ~r~" + getName() + "~w~ nicht verteidigen.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
foreach (var o in owners)
{
o.TriggerEvent("CLIENT:loose");
}
foreach (var a in attackers)
{
a.TriggerEvent("CLIENT:win");
}
this.Owner = FactionName;
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
turf.Owner = this.Owner;
turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
dbContext.SaveChanges();
}
}
this.Attacker = null;
foreach (var c in playerInGangwar)
{
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
c.ResetData("inGangWar");
c.ResetData("GotInsideOfTurf");
}
this.playerInGangwar = null;
Gangwar.loadTurfs();
Gangwar.loadTurfs_ToAllPlayers();
}
public void attack(string attacker)
{
Player[] usersInGangwar;
using (var context = new DatabaseContext())
{
var onlinePlayers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn()).Select(c => c.Name);
List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker).Select(u => u.Player).ToList();
if (ownersInGangwar.Count < 1 && attackersInGangwar.Count < 1)
{
List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker && u.FactionLeader).Select(u => u.Player).ToList();
foreach (var l in leaders)
{
ChatService.ErrorMessage(l, "Gangwarstart ist nicht möglich, da die beteiligten Fraktionen nicht genügend Mitglieder aufweisen.");
}
return;
}
List<Player> inGangwar = new List<Player>(ownersInGangwar.Concat(attackersInGangwar));
usersInGangwar = inGangwar.ToArray();
}
if (this.status == "normal")
{
if (this.timer != null)
{
this.timer.Stop();
this.timer = null;
}
this.Attacker = attacker;
this.status = "attack";
List<Player> clientsInGangwar = new List<Player>();
foreach (var u in usersInGangwar)
{
u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);
u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
u.SetData("inGangWar", getId());
ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " haben das Gebiet ~y~" + TurfName + "~w~ der " + getOwner() + " angegriffen.");
clientsInGangwar.Add(u);
}
playerInGangwar = clientsInGangwar.ToArray();
NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Update", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner), JsonConvert.SerializeObject(this.Attacker));
this.TurfTick();
}
}
public void setKill(string FactionName)
{
if (getOwner() == FactionName)
{
Def_Score -= 1;
}
else if (getAttacker() == FactionName)
{
Att_Score -= 1;
}
}
this.TurfID = TurfID;
this.TurfName = TurfName;
this.Color = color;
this.Owner = Owner;
this.value = value;
this.maxValue = maxValue;
this.surplus = surplus;
this.Attacker = null;
this.Att_Score = 50;
this.Def_Score = 50;
this.status = "normal";
this.timer = null;
this.playerInside = new List<Player>();
this.timerCount = 0;
}
public int getId()
{
return this.TurfID;
}
public int getValue()
{
return this.value;
}
public void setValue(int value)
{
this.value = value;
}
public void addValue(int addedValue)
{
this.value += addedValue;
}
public int getMaxValue()
{
return maxValue;
}
public bool getSurplus()
{
return surplus;
}
public void setSurplus(bool surplus)
{
this.surplus = surplus;
}
public string getName()
{
return this.TurfName;
}
public int getColor()
{
return this.Color;
}
public string getOwner()
{
return this.Owner;
}
public string getAttacker()
{
return this.Attacker;
}
private void TurfTick()
{
this.timer = new System.Timers.Timer(1000);
this.timer.Elapsed += Tick;
this.timer.AutoReset = true;
this.timer.Enabled = true;
this.timerCount = 0;
}
private void Tick(object sender, System.Timers.ElapsedEventArgs e)
{
if (this.status == "attack")
{
update();
}
}
private void update()
{
#region Ticket system
/*
try
{
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
}catch(NullReferenceException ex)
{
int i = 0;
foreach(var c in playerInGangwar)
{
if (!NAPI.Entity.DoesEntityExist(c.Handle))
{
this.playerInside = this.playerInside.Where(gp => gp != c).ToArray();
}
i++;
}
}
if (owners.Length > attackers.Length)
this.Att_Score -= owners.Length - attackers.Length;
if(owners.Length < attackers.Length)
this.Def_Score -= attackers.Length - owners.Length;
*/
#endregion Ticket system
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
}
if (this.Def_Score <= 0)
{
this.takeOver(this.Attacker);
}
else if (this.Att_Score <= 0)
{
this.takeOver(this.Owner);
}
timerCount += 1;
if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
{
if (this.Def_Score > this.Att_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
}
this.takeOver(this.Owner);
this.Att_Score = 0;
}
else if (this.Def_Score < this.Att_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
}
this.takeOver(this.Attacker);
this.Def_Score = 0;
return;
}
else if (this.Def_Score == this.Att_Score)
{
foreach (Player gangwarPlayer in this.playerInGangwar)
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
}
this.takeOver(this.Attacker);
this.Def_Score = 0;
return;
}
}
}
public void enter(Player client)
{
if (this.status == "attack")
{
if (client.GetUser().Faction.Name != getOwner() && client.GetUser().Faction.Name != getAttacker())
return;
Player gPlayer = playerInGangwar.Where(c => c.GetUser().Id == client.GetUser().Id).FirstOrDefault();
if (gPlayer == null)
{
using (var dbContext = new DatabaseContext())
{
ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
}
return;
}
}
if (playerInside.Find(c => c == client) == null)
{
playerInside.Add(client);
client.SetData("GotInsideOfTurf", true);
}
}
public void leave(Player client)
{
if (playerInside.Find(c => c == client) != null)
{
this.playerInside = this.playerInside.Where(c => c != client).ToList();
if (this.status != "attack")
client.ResetData("GotInsideOfTurf");
}
}
public void takeOver(string FactionName)
{
this.timer.Stop();
this.timer = null;
using (var dbContext = new DatabaseContext())
{
if (getOwner() == FactionName)
{
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
foreach (var o in owners)
{
o.TriggerEvent("CLIENT:win");
}
foreach (var a in attackers)
{
a.TriggerEvent("CLIENT:loose");
}
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
}
else if (getOwner() != FactionName)
{
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet ~r~" + getName() + "~w~ nicht verteidigen.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
foreach (var o in owners)
{
o.TriggerEvent("CLIENT:loose");
}
foreach (var a in attackers)
{
a.TriggerEvent("CLIENT:win");
}
this.Owner = FactionName;
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
turf.Owner = this.Owner;
turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
dbContext.SaveChanges();
}
}
this.Attacker = null;
foreach (var c in playerInGangwar)
{
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
c.ResetData("inGangWar");
c.ResetData("GotInsideOfTurf");
}
this.playerInGangwar = null;
Gangwar.loadTurfs();
Gangwar.loadTurfs_ToAllPlayers();
}
public void attack(string attacker)
{
Player[] usersInGangwar;
using (var context = new DatabaseContext())
{
var onlinePlayers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn()).Select(c => c.Name);
List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker).Select(u => u.Player).ToList();
if (ownersInGangwar.Count < 1 && attackersInGangwar.Count < 1)
{
List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker && u.FactionLeader).Select(u => u.Player).ToList();
foreach (var l in leaders)
{
ChatService.ErrorMessage(l, "Gangwarstart ist nicht möglich, da die beteiligten Fraktionen nicht genügend Mitglieder aufweisen.");
}
return;
}
List<Player> inGangwar = new List<Player>(ownersInGangwar.Concat(attackersInGangwar));
usersInGangwar = inGangwar.ToArray();
}
if (this.status == "normal")
{
if (this.timer != null)
{
this.timer.Stop();
this.timer = null;
}
this.Attacker = attacker;
this.status = "attack";
List<Player> clientsInGangwar = new List<Player>();
foreach (var u in usersInGangwar)
{
u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);
u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
u.SetData("inGangWar", getId());
ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " haben das Gebiet ~y~" + TurfName + "~w~ der " + getOwner() + " angegriffen.");
clientsInGangwar.Add(u);
}
playerInGangwar = clientsInGangwar.ToArray();
NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Update", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner), JsonConvert.SerializeObject(this.Attacker));
this.TurfTick();
}
}
public void setKill(string FactionName)
{
if (getOwner() == FactionName)
{
Def_Score -= 1;
}
else if (getAttacker() == FactionName)
{
Att_Score -= 1;
}
}
}
}