bissl formattiert
This commit is contained in:
@@ -15,320 +15,320 @@ using ReallifeGamemode.Services;
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namespace ReallifeGamemode.Server.Managers
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{
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public class JobManager : Script
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{
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private static List<JobBase> _jobs = new List<JobBase>();
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public static void LoadJobs()
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{
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private static List<JobBase> _jobs = new List<JobBase>();
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IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
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public static void LoadJobs()
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foreach (var type in jobTypes)
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{
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var instance = Activator.CreateInstance(type) as JobBase;
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if (GetJob(instance.Id) != null)
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{
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IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
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foreach (var type in jobTypes)
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{
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var instance = Activator.CreateInstance(type) as JobBase;
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if (GetJob(instance.Id) != null)
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{
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throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
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}
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_jobs.Add(instance);
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NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
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}
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NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
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}
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public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
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public static T GetJob<T>() where T : JobBase
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{
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return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
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}
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public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
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[RemoteEvent("CLIENT:JobCenter_CancelJob")]
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public void CancelJobEvent(Player player)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId == null)
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{
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ChatService.ErrorMessage(player, "Du hast momentan keinen Job, den du kündigen könntest.");
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return;
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}
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u.JobId = null;
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ChatService.SendMessage(player, "~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
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public void AcceptJobEvent(Player player, int jobId)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId != null)
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{
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ChatService.ErrorMessage(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst");
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return;
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}
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JobBase job = JobManager.GetJob(jobId);
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if (job == null)
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{
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ChatService.ErrorMessage(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
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return;
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}
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ChatService.SendMessage(player, $"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
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u.JobId = jobId;
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobManager_ShowJobMenu")]
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public void ShowJobMenuEvent(Player player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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dynamic data = null;
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if (job.Id == 1 && job.GetUsersInJob().Contains(player))
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{
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var taxiCalls = JobManager.GetJob<TaxiDriverJob>().TaxiContracts;
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if (!taxiCalls.Any(t => t.Driver?.Handle == player.Handle)) // Spieler in keiner aktiven Fahrt
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{
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data = new
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{
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job.Id,
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Status = 0,
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JobData = new
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{
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TaxiCalls = taxiCalls
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.Where(t => t.Driver == null)
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.Select(t => new
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{
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t.Name,
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Distance = Math.Round(t.Position.DistanceTo(player.Position), 0)
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})
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.OrderBy(t => t.Distance)
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}
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};
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}
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else // Spieler in aktiver Fahrt
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{
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data = new
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{
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job.Id,
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Status = 1,
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JobData = new
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{
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taxiCalls.Where(t => t.Driver.Handle == player.Handle).First().Name
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}
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};
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}
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}
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JobPoint nearJobPoint = PositionManager.jobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2);
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if (nearJobPoint == null && u.JobId == 2) return;
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var json = JsonConvert.SerializeObject(data);
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player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name, json);
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}
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[RemoteEvent("CLIENT:Job_StartJob")]
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public void StartJobEvent(Player player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player))
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{
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ChatService.ErrorMessage(player, "Du bist schon in deinem Job aktiv");
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return;
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}
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if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.GetVehicle().Handle.Value == player.Vehicle?.Handle.Value))
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{
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ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
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return;
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}
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job.StartJob(player);
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}
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[RemoteEvent("CLIENT:Job_StopJob")]
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public void StopJob(Player player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (!job.GetUsersInJob().Contains(player))
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{
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ChatService.ErrorMessage(player, "Du führst deinen Job momentan nicht aus");
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return;
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}
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if (job.NeedVehicleToStart && player.Vehicle != null)
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{
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VehicleStreaming.SetEngineState(player.Vehicle, false);
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}
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job.StopJob(player);
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player) && job.NeedVehicleToStart)
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{
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job.StopJob(player);
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return;
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}
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}
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
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{
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if (seat == 0) return;
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ServerVehicle sVeh = veh.GetServerVehicle();
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if (sVeh == null) return;
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if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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Player driver = veh.GetDriver();
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if (!driver.HasData("DriverPrice")) return;
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int taxiPrice = driver.GetData<int>("DriverPrice");
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float km = 0;
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if (!driver.HasData("FareKm")) { driver.SetData<float>("FareKm", km); }
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km = driver.GetData<float>("FareKm");
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if (driver.HasData("Passager")) return;
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driver.SetData<int>("Passager", player.GetUser().Id);
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driver.SetData<bool>("hasPassager", true);
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using (var dbContext = new DatabaseContext())
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{
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User contractUser = player.GetUser(dbContext);
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contractUser.Handmoney -= (int)Math.Round(km * taxiPrice);
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dbContext.SaveChanges();
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contractUser.Player.TriggerEvent("SERVER:SET_HANDMONEY", contractUser.Handmoney);
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}
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player.TriggerEvent("CLIENT:startCustomerFare", taxiPrice, km);
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var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name);
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if (taxiContracts.Count() == 0) return;
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var contract = taxiContracts.First();
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taxiJob.TaxiContracts.Remove(contract);
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if (driver != null && contract.Driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
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{
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ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
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}
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}
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}
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[ServerEvent(Event.PlayerEnterVehicleAttempt)]
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private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat)
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{
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if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerEnterVehicle(player, vehicle, seat); }
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}
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[ServerEvent(Event.PlayerDeath)]
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private void JobManagerOnPlayerDeath(Player player, Player killer, uint reason)
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{
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if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDeath(player); }
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}
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[ServerEvent(Event.PlayerDisconnected)]
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private void JobManagerOnPlayerDisconnect(Player player, DisconnectionType type, string reason)
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{
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if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDc(player); }
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh)
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{
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ServerVehicle sVeh = veh.GetServerVehicle();
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if (sVeh == null) return;
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if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt vom Taxi aus
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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if (veh.Occupants.Count == 0) return;
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Player driver = veh.GetDriver();
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if (driver == null) return;
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if (player.GetUser().Id != driver.GetData<int>("Passager")) { player.TriggerEvent("CLIENT:cancelFare"); return; }
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player.TriggerEvent("CLIENT:cancelFareCustomer");
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driver.TriggerEvent("CLIENT:resetFareClock");
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driver.ResetData("Passager");
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driver.ResetData("hasPassager");
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driver.SetData<float>("FareKm", 0);
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foreach (Player occupant in veh.Occupants)
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{
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if (occupant == driver) continue;
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occupant.WarpOutOfVehicle();
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}
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}
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}
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[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
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public void TaxiJobAcceptCall(Player player, string name)
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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if (!taxiJob.TaxiContracts.Any(t => t.Name == name))
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{
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ChatService.ErrorMessage(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell");
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return;
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}
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var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First();
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var target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null)
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{
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taxiJob.TaxiContracts.Remove(job);
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht mehr online");
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return;
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}
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job.Driver = player;
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player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y);
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player.SetData<bool>("hasPassager", true);
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ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position.");
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ChatService.SendMessage(target, $"!{{02FCFF}}Für die Anfahrt fallen zusätzlich Kosten auf.");
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ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab.");
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throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
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}
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_jobs.Add(instance);
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NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
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}
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NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
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}
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public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
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public static T GetJob<T>() where T : JobBase
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{
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return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
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}
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public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
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[RemoteEvent("CLIENT:JobCenter_CancelJob")]
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public void CancelJobEvent(Player player)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId == null)
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{
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ChatService.ErrorMessage(player, "Du hast momentan keinen Job, den du kündigen könntest.");
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return;
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}
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u.JobId = null;
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ChatService.SendMessage(player, "~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
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public void AcceptJobEvent(Player player, int jobId)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId != null)
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{
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ChatService.ErrorMessage(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst");
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return;
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}
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JobBase job = JobManager.GetJob(jobId);
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if (job == null)
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{
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ChatService.ErrorMessage(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
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return;
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}
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ChatService.SendMessage(player, $"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
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u.JobId = jobId;
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobManager_ShowJobMenu")]
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public void ShowJobMenuEvent(Player player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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dynamic data = null;
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if (job.Id == 1 && job.GetUsersInJob().Contains(player))
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{
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var taxiCalls = JobManager.GetJob<TaxiDriverJob>().TaxiContracts;
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if (!taxiCalls.Any(t => t.Driver?.Handle == player.Handle)) // Spieler in keiner aktiven Fahrt
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{
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data = new
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{
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job.Id,
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Status = 0,
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JobData = new
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{
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TaxiCalls = taxiCalls
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.Where(t => t.Driver == null)
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.Select(t => new
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{
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t.Name,
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Distance = Math.Round(t.Position.DistanceTo(player.Position), 0)
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})
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.OrderBy(t => t.Distance)
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}
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};
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}
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else // Spieler in aktiver Fahrt
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{
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data = new
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{
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job.Id,
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Status = 1,
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JobData = new
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{
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taxiCalls.Where(t => t.Driver.Handle == player.Handle).First().Name
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}
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};
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}
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}
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JobPoint nearJobPoint = PositionManager.jobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2);
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if (nearJobPoint == null && u.JobId == 2) return;
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var json = JsonConvert.SerializeObject(data);
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player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name, json);
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}
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[RemoteEvent("CLIENT:Job_StartJob")]
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public void StartJobEvent(Player player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player))
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{
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ChatService.ErrorMessage(player, "Du bist schon in deinem Job aktiv");
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return;
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}
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if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.GetVehicle().Handle.Value == player.Vehicle?.Handle.Value))
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{
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ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
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return;
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}
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job.StartJob(player);
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}
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[RemoteEvent("CLIENT:Job_StopJob")]
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public void StopJob(Player player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
|
||||
|
||||
if (!job.GetUsersInJob().Contains(player))
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Du führst deinen Job momentan nicht aus");
|
||||
return;
|
||||
}
|
||||
|
||||
if (job.NeedVehicleToStart && player.Vehicle != null)
|
||||
{
|
||||
VehicleStreaming.SetEngineState(player.Vehicle, false);
|
||||
}
|
||||
|
||||
job.StopJob(player);
|
||||
}
|
||||
|
||||
[ServerEvent(Event.PlayerExitVehicle)]
|
||||
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
|
||||
{
|
||||
User u = player.GetUser();
|
||||
|
||||
if (u.JobId == null) return;
|
||||
|
||||
JobBase job = GetJob(u.JobId.Value);
|
||||
|
||||
if (job.GetUsersInJob().Contains(player) && job.NeedVehicleToStart)
|
||||
{
|
||||
job.StopJob(player);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
[ServerEvent(Event.PlayerEnterVehicle)]
|
||||
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
|
||||
{
|
||||
if (seat == 0) return;
|
||||
ServerVehicle sVeh = veh.GetServerVehicle();
|
||||
if (sVeh == null) return;
|
||||
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
|
||||
{
|
||||
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
|
||||
|
||||
Player driver = veh.GetDriver();
|
||||
if (!driver.HasData("DriverPrice")) return;
|
||||
int taxiPrice = driver.GetData<int>("DriverPrice");
|
||||
float km = 0;
|
||||
if (!driver.HasData("FareKm")) { driver.SetData<float>("FareKm", km); }
|
||||
km = driver.GetData<float>("FareKm");
|
||||
if (driver.HasData("Passager")) return;
|
||||
driver.SetData<int>("Passager", player.GetUser().Id);
|
||||
driver.SetData<bool>("hasPassager", true);
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
User contractUser = player.GetUser(dbContext);
|
||||
contractUser.Handmoney -= (int)Math.Round(km * taxiPrice);
|
||||
dbContext.SaveChanges();
|
||||
contractUser.Player.TriggerEvent("SERVER:SET_HANDMONEY", contractUser.Handmoney);
|
||||
}
|
||||
player.TriggerEvent("CLIENT:startCustomerFare", taxiPrice, km);
|
||||
|
||||
var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name);
|
||||
if (taxiContracts.Count() == 0) return;
|
||||
|
||||
var contract = taxiContracts.First();
|
||||
taxiJob.TaxiContracts.Remove(contract);
|
||||
|
||||
if (driver != null && contract.Driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
|
||||
{
|
||||
ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
|
||||
ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
|
||||
private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat)
|
||||
{
|
||||
if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerEnterVehicle(player, vehicle, seat); }
|
||||
}
|
||||
|
||||
[ServerEvent(Event.PlayerDeath)]
|
||||
private void JobManagerOnPlayerDeath(Player player, Player killer, uint reason)
|
||||
{
|
||||
if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDeath(player); }
|
||||
}
|
||||
|
||||
[ServerEvent(Event.PlayerDisconnected)]
|
||||
private void JobManagerOnPlayerDisconnect(Player player, DisconnectionType type, string reason)
|
||||
{
|
||||
if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDc(player); }
|
||||
}
|
||||
|
||||
[ServerEvent(Event.PlayerExitVehicle)]
|
||||
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh)
|
||||
{
|
||||
ServerVehicle sVeh = veh.GetServerVehicle();
|
||||
if (sVeh == null) return;
|
||||
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt vom Taxi aus
|
||||
{
|
||||
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
|
||||
if (veh.Occupants.Count == 0) return;
|
||||
Player driver = veh.GetDriver();
|
||||
if (driver == null) return;
|
||||
if (player.GetUser().Id != driver.GetData<int>("Passager")) { player.TriggerEvent("CLIENT:cancelFare"); return; }
|
||||
player.TriggerEvent("CLIENT:cancelFareCustomer");
|
||||
driver.TriggerEvent("CLIENT:resetFareClock");
|
||||
driver.ResetData("Passager");
|
||||
driver.ResetData("hasPassager");
|
||||
driver.SetData<float>("FareKm", 0);
|
||||
foreach (Player occupant in veh.Occupants)
|
||||
{
|
||||
if (occupant == driver) continue;
|
||||
occupant.WarpOutOfVehicle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
|
||||
public void TaxiJobAcceptCall(Player player, string name)
|
||||
{
|
||||
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
|
||||
|
||||
if (!taxiJob.TaxiContracts.Any(t => t.Name == name))
|
||||
{
|
||||
ChatService.ErrorMessage(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell");
|
||||
return;
|
||||
}
|
||||
|
||||
var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First();
|
||||
|
||||
var target = PlayerService.GetPlayerByNameOrId(name);
|
||||
if (target == null)
|
||||
{
|
||||
taxiJob.TaxiContracts.Remove(job);
|
||||
ChatService.ErrorMessage(player, "Dieser Spieler ist nicht mehr online");
|
||||
return;
|
||||
}
|
||||
|
||||
job.Driver = player;
|
||||
|
||||
player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y);
|
||||
player.SetData<bool>("hasPassager", true);
|
||||
|
||||
ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position.");
|
||||
ChatService.SendMessage(target, $"!{{02FCFF}}Für die Anfahrt fallen zusätzlich Kosten auf.");
|
||||
ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user