bissl formattiert
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@@ -9,57 +9,57 @@ using ReallifeGamemode.Server.Shop.SevenEleven;
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namespace ReallifeGamemode.Server.Managers
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{
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public class ShopManager
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{
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public static List<ClotheShop> clotheStores = new List<ClotheShop>();
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public static List<ItemShop> itemShops = new List<ItemShop>();
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public static void LoadClotheShops()
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{
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public static List<ClotheShop> clotheStores = new List<ClotheShop>();
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public static List<ItemShop> itemShops = new List<ItemShop>();
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using (var dbContext = new DatabaseContext())
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{
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List<SavedBlip> discount = dbContext.Blips.ToList().FindAll(s => s.Name == "Binco" || s.Name == "Discount Store");
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List<SavedBlip> midclass = dbContext.Blips.ToList().FindAll(s => s.Name == "Suburban");
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List<SavedBlip> luxury = dbContext.Blips.ToList().FindAll(s => s.Name == "Ponsonbys");
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public static void LoadClotheShops()
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foreach (var store in discount)
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{
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using (var dbContext = new DatabaseContext())
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{
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List<SavedBlip> discount = dbContext.Blips.ToList().FindAll(s => s.Name == "Binco" || s.Name == "Discount Store");
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List<SavedBlip> midclass = dbContext.Blips.ToList().FindAll(s => s.Name == "Suburban");
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List<SavedBlip> luxury = dbContext.Blips.ToList().FindAll(s => s.Name == "Ponsonbys");
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foreach (var store in discount)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(1, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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foreach (var store in midclass)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(2, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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foreach (var store in luxury)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(3, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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}
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(1, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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public static void LoadItemShops()
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foreach (var store in midclass)
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{
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using (var dbContext = new DatabaseContext())
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{
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int id = 0;
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List<SavedBlip> shops = dbContext.Blips.ToList().FindAll(s => s.Name == "24/7");
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foreach (var store in shops)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ItemShop newShop = new ItemShop(pos, id);
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itemShops.Add(newShop);
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id++;
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}
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NAPI.Util.ConsoleOutput($"Loaded {itemShops.Count}x 24/7");
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}
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(2, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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foreach (var store in luxury)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(3, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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}
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}
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public static void LoadItemShops()
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{
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using (var dbContext = new DatabaseContext())
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{
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int id = 0;
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List<SavedBlip> shops = dbContext.Blips.ToList().FindAll(s => s.Name == "24/7");
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foreach (var store in shops)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ItemShop newShop = new ItemShop(pos, id);
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itemShops.Add(newShop);
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id++;
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}
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NAPI.Util.ConsoleOutput($"Loaded {itemShops.Count}x 24/7");
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}
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}
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}
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}
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