bissl formattiert
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@@ -4,41 +4,41 @@ using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class FactionWeapons : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "FactionWeapons",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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FactionId = table.Column<int>(nullable: false),
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WeaponModel = table.Column<string>(nullable: true),
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SlotID = table.Column<int>(nullable: false),
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Rank = table.Column<int>(nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_FactionWeapons", x => x.Id);
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table.ForeignKey(
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name: "FK_FactionWeapons_Factions_FactionId",
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column: x => x.FactionId,
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principalTable: "Factions",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "FactionWeapons",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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FactionId = table.Column<int>(nullable: false),
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WeaponModel = table.Column<string>(nullable: true),
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SlotID = table.Column<int>(nullable: false),
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Rank = table.Column<int>(nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_FactionWeapons", x => x.Id);
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table.ForeignKey(
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name: "FK_FactionWeapons_Factions_FactionId",
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column: x => x.FactionId,
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principalTable: "Factions",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateIndex(
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name: "IX_FactionWeapons_FactionId",
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table: "FactionWeapons",
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column: "FactionId");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "FactionWeapons");
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}
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migrationBuilder.CreateIndex(
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name: "IX_FactionWeapons_FactionId",
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table: "FactionWeapons",
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column: "FactionId");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "FactionWeapons");
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}
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}
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}
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