bissl formattiert
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@@ -10,34 +10,34 @@ using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Shop.SevenEleven
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{
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public class ItemShop
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{
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public Vector3 vector3;
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public int id;
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public List<ShopItem> shopItems = new List<ShopItem>();
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public ItemShop(Vector3 vector3, int id)
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{
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public Vector3 vector3;
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public int id;
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public List<ShopItem> shopItems = new List<ShopItem>();
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public ItemShop(Vector3 vector3, int id)
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{
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this.vector3 = vector3;
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this.id = id;
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}
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public void LoadItems()
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{
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using (var dbContext = new DatabaseContext())
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{
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shopItems = dbContext.ShopItems.ToList().FindAll(i => i.ShopId == id);
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}
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}
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public void LoadShopNUI(Player client)
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{
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List<ShopItem> itemList = shopItems.ToList().FindAll(s => s.Amount > 0);
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List<IItem> items = new List<IItem>();
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foreach (var item in itemList)
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{
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items.Add(InventoryManager.GetItemById(item.ItemId));
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}
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client.TriggerEvent("itemMenu:updateData", JsonConvert.SerializeObject(items.ToArray()));
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}
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this.vector3 = vector3;
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this.id = id;
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}
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public void LoadItems()
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{
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using (var dbContext = new DatabaseContext())
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{
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shopItems = dbContext.ShopItems.ToList().FindAll(i => i.ShopId == id);
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}
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}
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public void LoadShopNUI(Player client)
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{
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List<ShopItem> itemList = shopItems.ToList().FindAll(s => s.Amount > 0);
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List<IItem> items = new List<IItem>();
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foreach (var item in itemList)
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{
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items.Add(InventoryManager.GetItemById(item.ItemId));
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}
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client.TriggerEvent("itemMenu:updateData", JsonConvert.SerializeObject(items.ToArray()));
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}
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}
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}
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