Das aller erste, ich glaub ich gib mir n’ schönen Kebab, so'n schönen Köfte-Spieß weißt du? so'n schönen Köfte-Spieß, Keupstraße, ein Köfte-Spieß erstmal, mit gar kein Reden auch und so, Haval, gib mir einfach nur ein Köfte-Spieß, dazu ein schönen frischen Ayran aus dieser Maschine weißt du, wo man den selber so ,,All You Can Drink" mäßig zapfen kann, und dann n' Handy besorgen man, ich brauch n' Handy man, ich brauch n' Handy.
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@@ -20,6 +20,8 @@ namespace ReallifeGamemode.Server.Managers
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public static List<ItemshopPoint> itemshopPoints = new List<ItemshopPoint>();
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public static List<JobPoint> jobPoints = new List<JobPoint>();
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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{
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@@ -149,6 +151,22 @@ namespace ReallifeGamemode.Server.Managers
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#endregion ElevetaorPoints
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JobPoint jobPointRefuseCollector = new JobPoint()
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{
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Position = new Vector3(-429.237, -1727.9839, 19.73836),
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jobId = 2
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};
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jobPoints.Add(jobPointRefuseCollector);
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foreach(JobPoint p in jobPoints)
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{
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NAPI.Marker.CreateMarker(1, new Vector3(p.Position.X, p.Position.Y, p.Position.Z - 2), new Vector3(p.Position.X, p.Position.Y, p.Position.Z + 1),
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new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
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NAPI.TextLabel.CreateTextLabel("M\u00fcllmann - Dr\u00fccke ~y~J~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
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NAPI.Blip.CreateBlip(318, p.Position, 1f, 0, "Müllmann", 255, 0,true);
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}
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#region Shops
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foreach (var shop in ShopManager.clotheStores)
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{
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@@ -229,6 +247,13 @@ public class ItemshopPoint
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}
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public class JobPoint
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{
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public Vector3 Position { get; set; }
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public int jobId { get; set; }
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}
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public class ElevatorPoint
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{
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public Vector3 Position { get; set; }
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