only change driven distance of vehicle when distance is smaller than 200m (teleport distances were added to driven distance)

This commit is contained in:
hydrant
2019-05-21 18:12:09 +02:00
parent ff9c7db49e
commit 2cc591230e

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@@ -691,7 +691,9 @@ namespace ReallifeGamemode.Server.Managers
double distanceDriven = v.HasSharedData("drivenDistance") ? (double)v.GetSharedData("drivenDistance") : 0D;
distanceDriven += (lastPosition.DistanceTo(v.Position) / 1000.0);
double distance = lastPosition.DistanceTo(v.Position) / 1000.0;
if (distance > 0.2) return;
distanceDriven += distance;
v.SetSharedData("drivenDistance", (float)distanceDriven);