change weaponAmmo & add WeaponStock at WeaponMenu
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@@ -18,25 +18,32 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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let WeaponStockItem = new UIMenuItem("Bestand", "Waffenbestand anzeigen");
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WeaponStockItem.BackColor = new Color(94, 94, 94);
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WeaponStockItem.HighlightedBackColor = new Color(105, 105, 105);
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export default function weaponList(globalData: IGlobalData) {
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var weaponMenu: NativeUI.Menu;
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var primaries;
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var secondaries;
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var melees;
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var specialsWep;
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var time;
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var primary = "";
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var secondary = "";
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var melee = "";
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var specialWep = "";
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var timer = "";
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//Weapon Menu
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => {
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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@@ -46,6 +53,7 @@ export default function weaponList(globalData: IGlobalData) {
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melees = meleesArr;
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specialsWep = specialsArr;
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time = JSON.parse(jsonTime);
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let dealItem = new UIMenuListItem("Waffentransport", "", new ItemsCollection(time));
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dealItem.BackColor = new Color(204, 170, 0);
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@@ -57,6 +65,8 @@ export default function weaponList(globalData: IGlobalData) {
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weaponMenu.AddItem(new UIMenuListItem("Sekundäre", "", new ItemsCollection(primaries)));
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weaponMenu.AddItem(new UIMenuListItem("Nahkampf", "", new ItemsCollection(melees)));
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weaponMenu.AddItem(new UIMenuListItem("Spezial", "", new ItemsCollection(specialsWep)));
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weaponMenu.AddItem(WeaponStockItem);
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weaponMenu.BindMenuToItem(getWeaponStockMenu(weaponMenu), WeaponStockItem);
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weaponMenu.AddItem(dealItem);
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weaponMenu.AddItem(saveItem);
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weaponMenu.AddItem(cancelItem);
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@@ -95,6 +105,48 @@ export default function weaponList(globalData: IGlobalData) {
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}
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});
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function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
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var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(50, 50), null, null);
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var menuItem = new UIMenuItem("Pistol");
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menuItem.SetRightLabel(pistol_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Pistol50");
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menuItem.SetRightLabel(pistol50_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Pistol_mk2");
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menuItem.SetRightLabel(Pistol_mk2_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Combatpistol");
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menuItem.SetRightLabel(Combatpistol_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("SMG");
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menuItem.SetRightLabel(SMG_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Carbinerifle");
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menuItem.SetRightLabel(Carbinerifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Compactrifle");
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menuItem.SetRightLabel(Compactrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Sniperrifle");
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menuItem.SetRightLabel(sniperrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Pumpshotgun");
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menuItem.SetRightLabel(Pumpshotgun_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Schutzweste");
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menuItem.SetRightLabel(Schutzweste_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Stungun");
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menuItem.SetRightLabel(Stungun_Amount);
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weaponStockMenu.AddItem(menuItem);
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weaponStockMenu.Visible = false;
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return weaponStockMenu;
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}
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weaponMenu.ItemSelect.on((item) => {
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if (item.Text === "Waffen Nehmen") {
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mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep);
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