change weaponAmmo & add WeaponStock at WeaponMenu

This commit is contained in:
Michael
2020-06-08 16:53:48 +02:00
parent 80d59c516c
commit 2cf5d979dc
3 changed files with 118 additions and 9 deletions

View File

@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
@@ -67,8 +67,8 @@ namespace ReallifeGamemode.Server.Events
melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
}
client.GiveWeapon((WeaponHash)primary, 50);
client.GiveWeapon((WeaponHash)secondary, 150);
client.GiveWeapon((WeaponHash)primary, 300);
client.GiveWeapon((WeaponHash)secondary, 100);
client.GiveWeapon((WeaponHash)melee, 1);
if (specialModel != "Schutzweste")
{
@@ -78,11 +78,11 @@ namespace ReallifeGamemode.Server.Events
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
}
client.GiveWeapon((WeaponHash)special, 50);
client.GiveWeapon((WeaponHash)special, 30);
}
else
{
client.Armor = 50;
client.Armor = 100;
}
using (var context = new DatabaseContext())