change weaponAmmo & add WeaponStock at WeaponMenu
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@@ -18,10 +18,16 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
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cancelItem.BackColor = new Color(213, 0, 0);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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let WeaponStockItem = new UIMenuItem("Bestand", "Waffenbestand anzeigen");
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WeaponStockItem.BackColor = new Color(94, 94, 94);
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WeaponStockItem.HighlightedBackColor = new Color(105, 105, 105);
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export default function weaponList(globalData: IGlobalData) {
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var weaponMenu: NativeUI.Menu;
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var primaries;
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var secondaries;
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var melees;
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@@ -34,9 +40,10 @@ export default function weaponList(globalData: IGlobalData) {
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var specialWep = "";
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var timer = "";
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//Weapon Menu
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => {
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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@@ -47,6 +54,7 @@ export default function weaponList(globalData: IGlobalData) {
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specialsWep = specialsArr;
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time = JSON.parse(jsonTime);
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let dealItem = new UIMenuListItem("Waffentransport", "", new ItemsCollection(time));
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dealItem.BackColor = new Color(204, 170, 0);
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dealItem.HighlightedBackColor = new Color(255, 213, 0);
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@@ -57,6 +65,8 @@ export default function weaponList(globalData: IGlobalData) {
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weaponMenu.AddItem(new UIMenuListItem("Sekundäre", "", new ItemsCollection(primaries)));
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weaponMenu.AddItem(new UIMenuListItem("Nahkampf", "", new ItemsCollection(melees)));
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weaponMenu.AddItem(new UIMenuListItem("Spezial", "", new ItemsCollection(specialsWep)));
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weaponMenu.AddItem(WeaponStockItem);
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weaponMenu.BindMenuToItem(getWeaponStockMenu(weaponMenu), WeaponStockItem);
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weaponMenu.AddItem(dealItem);
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weaponMenu.AddItem(saveItem);
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weaponMenu.AddItem(cancelItem);
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@@ -95,6 +105,48 @@ export default function weaponList(globalData: IGlobalData) {
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}
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});
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function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
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var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(50, 50), null, null);
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var menuItem = new UIMenuItem("Pistol");
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menuItem.SetRightLabel(pistol_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Pistol50");
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menuItem.SetRightLabel(pistol50_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Pistol_mk2");
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menuItem.SetRightLabel(Pistol_mk2_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Combatpistol");
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menuItem.SetRightLabel(Combatpistol_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("SMG");
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menuItem.SetRightLabel(SMG_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Carbinerifle");
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menuItem.SetRightLabel(Carbinerifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Compactrifle");
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menuItem.SetRightLabel(Compactrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Sniperrifle");
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menuItem.SetRightLabel(sniperrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Pumpshotgun");
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menuItem.SetRightLabel(Pumpshotgun_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Schutzweste");
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menuItem.SetRightLabel(Schutzweste_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Stungun");
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menuItem.SetRightLabel(Stungun_Amount);
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weaponStockMenu.AddItem(menuItem);
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weaponStockMenu.Visible = false;
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return weaponStockMenu;
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}
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weaponMenu.ItemSelect.on((item) => {
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if (item.Text === "Waffen Nehmen") {
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mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep);
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@@ -342,6 +342,17 @@ namespace ReallifeGamemode.Server.Events
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List<string> melees = new List<string>();
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List<string> specials = new List<string>();
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List<string> timer = new List<string>();
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int pistol_Amount = 0;
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int pistol50_Amount = 0;
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int Pistol_mk2_Amount = 0;
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int Combatpistol_Amount = 0;
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int SMG_Amount = 0;
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int Carbinerifle_Amount = 0;
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int Compactrifle_Amount = 0;
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int sniperrifle_Amount = 0;
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int Pumpshotgun_Amount = 0;
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int Schutzweste_Amount = 0;
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int Stungun_Amount = 0;
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string dealTime = "Starten";
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primarys.Add("Keine");
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secondarys.Add("Keine");
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@@ -418,10 +429,56 @@ namespace ReallifeGamemode.Server.Events
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specials.Add(weapon.WeaponModel.ToString());
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break;
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}
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}
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foreach (var weapon in weapons)
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{
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if (weapon.WeaponModel == "Pistol")
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{
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pistol_Amount = weapon.Ammount;
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}
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else if(weapon.WeaponModel == "Pistol50"){
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pistol50_Amount = weapon.Ammount;
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}
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else if(weapon.WeaponModel == "Pistol_MK2") {
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Pistol_mk2_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "Combatpistol")
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{
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Combatpistol_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "SMG")
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{
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SMG_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "CarbineRifle")
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{
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Carbinerifle_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "CompactRifle")
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{
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Compactrifle_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "sniperrifle")
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{
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sniperrifle_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "PumpShotgun")
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{
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Pumpshotgun_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "Schutzweste")
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{
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Schutzweste_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "Stungun")
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{
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Stungun_Amount = weapon.Ammount;
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}
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}
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}
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player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), JsonConvert.SerializeObject(timer.ToArray()));
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player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), pistol_Amount.ToString(), pistol50_Amount.ToString(), Pistol_mk2_Amount.ToString(), Combatpistol_Amount.ToString(), SMG_Amount.ToString(), Carbinerifle_Amount.ToString(), Compactrifle_Amount.ToString(), sniperrifle_Amount.ToString(), Pumpshotgun_Amount.ToString(), Schutzweste_Amount.ToString(), Stungun_Amount.ToString());
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}
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if (nearestJailReleasePoint != null)
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{
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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@@ -67,8 +67,8 @@ namespace ReallifeGamemode.Server.Events
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melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
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}
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client.GiveWeapon((WeaponHash)primary, 50);
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client.GiveWeapon((WeaponHash)secondary, 150);
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client.GiveWeapon((WeaponHash)primary, 300);
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client.GiveWeapon((WeaponHash)secondary, 100);
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client.GiveWeapon((WeaponHash)melee, 1);
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if (specialModel != "Schutzweste")
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{
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@@ -78,11 +78,11 @@ namespace ReallifeGamemode.Server.Events
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if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
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special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
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}
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client.GiveWeapon((WeaponHash)special, 50);
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client.GiveWeapon((WeaponHash)special, 30);
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}
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else
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{
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client.Armor = 50;
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client.Armor = 100;
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}
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using (var context = new DatabaseContext())
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