fix
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@@ -58,6 +58,7 @@
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let index = mp.game.joaat(player.getVariable("AnimationData"));
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let index = mp.game.joaat(player.getVariable("AnimationData"));
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let currentAnim = animationSyncData.animations[index];
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let currentAnim = animationSyncData.animations[index];
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let { id, name, animDict, animName, duration, loop, flag } = currentAnim;
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let { id, name, animDict, animName, duration, loop, flag } = currentAnim;
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let pair = pairData.find(pair => pair.from == name);
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if (loop && !player.isPlayingAnim(animDict, animName, 3)) {
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if (loop && !player.isPlayingAnim(animDict, animName, 3)) {
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loadAnimDict(animDict, function () {
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loadAnimDict(animDict, function () {
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@@ -66,7 +67,7 @@
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if (player == mp.players.local) {
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if (player == mp.players.local) {
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blockInput = true;
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blockInput = true;
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}
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}
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} else if (!loop && player.isPlayingAnim(animDict, animName, 3)) {
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} else if (!loop && player.isPlayingAnim(animDict, animName, 3) && !pair) {
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if (player == mp.players.local) {
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if (player == mp.players.local) {
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blockInput = false;
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blockInput = false;
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mp.events.callRemote("CLIENT:ClearAnimationData", player);
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mp.events.callRemote("CLIENT:ClearAnimationData", player);
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@@ -319,8 +319,13 @@ namespace ReallifeGamemode.Server.Extensions
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public static Vector3 GetInFrontOfPosition(this Player player)
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public static Vector3 GetInFrontOfPosition(this Player player)
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{
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{
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player.ResetData("InFrontOf");
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player.TriggerEvent("SERVER:GetInFrontPosition");
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player.TriggerEvent("SERVER:GetInFrontPosition");
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return player.GetData<Vector3>("InFrontOf");
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while (true)
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{
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if (player.HasData("InFrontOf"))
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return player.GetData<Vector3>("InFrontOf");
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}
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}
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}
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}
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}
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}
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}
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