vehicle sync OHNE FEHLER
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@@ -86,13 +86,20 @@ namespace ReallifeGamemode.Server.WeaponDeal
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User user = client.GetUser();
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using (var context = new DatabaseContext())
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{
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FactionVehicle factionVehicle = context.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(user.FactionId ?? 0) && f.Model == VehicleHash.Burrito3).FirstOrDefault();
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FactionVehicle factionVehicle = context.FactionVehicles
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.Where(f => f.Model == VehicleHash.Burrito3 || f.Model == VehicleHash.Policet)
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.ToList()
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.Where(f => f.GetOwners().Contains(user.FactionId ?? 0))
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.FirstOrDefault();
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Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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fVeh.SetData("weaponDeal", false);
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fVeh.SetData("WeaponDealLoad", true);
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InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
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Random rnd = new Random();
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if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7))
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var owners = factionVehicle.GetOwners();
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if (owners.Contains(8) || owners.Contains(7))
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{
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VehicleItem item = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = rnd.Next(45, 75) }; //pistole
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InventoryManager.AddItemToVehicleInventory(client, item, fVeh);
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