vehicle sync OHNE FEHLER
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@@ -9,5 +9,62 @@ namespace ReallifeGamemode.Server.Types
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public bool EngineState { get; set; }
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public bool Locked { get; set; }
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public Dictionary<int, int> Doors { get; set; } = new Dictionary<int, int>();
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}
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public enum WindowID
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{
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WindowFrontRight,
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WindowFrontLeft,
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WindowRearRight,
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WindowRearLeft
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}
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public enum WindowState
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{
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WindowFixed,
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WindowDown,
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WindowBroken
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}
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public enum DoorID
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{
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DoorFrontLeft,
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DoorFrontRight,
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DoorRearLeft,
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DoorRearRight,
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DoorHood,
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DoorTrunk,
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DoorBack,
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DoorBack2
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}
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public enum DoorState
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{
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DoorClosed,
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DoorOpen,
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DoorBroken,
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}
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public enum WheelID
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{
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Wheel0,
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Wheel1,
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Wheel2,
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Wheel3,
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Wheel4,
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Wheel5,
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Wheel6,
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Wheel7,
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Wheel8,
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Wheel9
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}
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public enum WheelState
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{
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WheelFixed,
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WheelBurst,
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WheelOnRim,
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}
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}
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