diff --git a/ReallifeGamemode.Client/util/attachmentMngr.ts b/ReallifeGamemode.Client/util/attachmentMngr.ts index 6cc09583..e753ade0 100644 --- a/ReallifeGamemode.Client/util/attachmentMngr.ts +++ b/ReallifeGamemode.Client/util/attachmentMngr.ts @@ -4,11 +4,11 @@ export default function attachmentManager(game: IGame) { mp.events.add("SERVER:LoadAttachments", () => { attachmentMngr.register("char_creator_1", "prop_beggers_sign_04", 28422, new mp.Vector3(0, 0, 0), new mp.Vector3(0, 0, 0)); - attachmentMngr.register("ammobox", "gr_prop_gr_crate_mag_01a", "PH_L_Hand", new mp.Vector3(-0.05, 0.18, 0), new mp.Vector3(0, 0, 90)); + attachmentMngr.register("ammobox", "gr_prop_gr_crate_mag_01a", 28422, new mp.Vector3(-0.05, 0.18, 0), new mp.Vector3(0, 0, 90)); attachmentMngr.register("binbag", "prop_cs_rub_binbag_01", 28422, new mp.Vector3(0.08, 0.0, -0.03), new mp.Vector3(270.0, 0.0, 25.0)); attachmentMngr.register("weapondeal", "ex_prop_crate_ammo_bc", "chassis_dummy", new mp.Vector3(0.08, -0.9, -0.2), new mp.Vector3(0, 0, 0)); attachmentMngr.register("weapondeal1", "ex_office_swag_guns02", "chassis_dummy", new mp.Vector3(0, 0.8, 0), new mp.Vector3(0, 0, 0)); - attachmentMngr.register("weapondeal2", "w_sg_pumpshotgun", "weapondeal2w_sg_pumpshotgun", new mp.Vector3(0.4, 1.6, 0.62), new mp.Vector3(90, 0, 180)); + attachmentMngr.register("weapondeal2", "w_sg_pumpshotgun", "chassis_dummy", new mp.Vector3(0.4, 1.6, 0.62), new mp.Vector3(90, 0, 180)); });