diff --git a/ReallifeGamemode.Server/Commands/AdminCommands.cs b/ReallifeGamemode.Server/Commands/AdminCommands.cs index b4495950..4eaf5de2 100644 --- a/ReallifeGamemode.Server/Commands/AdminCommands.cs +++ b/ReallifeGamemode.Server/Commands/AdminCommands.cs @@ -692,7 +692,7 @@ namespace ReallifeGamemode.Server.Commands { Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z); if (player.IsInVehicle && player.VehicleSeat == 0) player.Vehicle.Position = playerPosition; - elseplayer.SafeTeleport(playerPosition); + else player.SafeTeleport(playerPosition); } else if (playerHeading >= 135 && playerHeading < 225) { diff --git a/ReallifeGamemode.Server/Wanted/Jail.cs b/ReallifeGamemode.Server/Wanted/Jail.cs index 2c259e40..ad6fc243 100644 --- a/ReallifeGamemode.Server/Wanted/Jail.cs +++ b/ReallifeGamemode.Server/Wanted/Jail.cs @@ -185,7 +185,7 @@ namespace ReallifeGamemode.Server.Wanted player.Health = 100; player.SafeTeleport(new Vector3(427.879, -984.65, 30.71)); - ChatService.HQMessage("!{#8181E9}HQ: Beamter " + cop.Name + " hat " + user.Name + " aus dem Knast entlassen."); + ChatService.HQMessage("Beamter " + cop.Name + " hat " + user.Name + " aus dem Knast entlassen."); ChatService.SendMessage(player, "!{#8181E9}Der Beamte " + cop.Name + " hat dich aus dem Knast entlassen"); player.TriggerEvent("jailTime", 0); }