From 305f55861fea317480c5ac311f82a774b1895d93 Mon Sep 17 00:00:00 2001 From: Lennart Kampshoff Date: Sun, 28 Oct 2018 01:42:39 +0200 Subject: [PATCH] Changed shop vehicle textlabel attach --- Server/Managers/LoadManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Server/Managers/LoadManager.cs b/Server/Managers/LoadManager.cs index d412ed02..031c7497 100644 --- a/Server/Managers/LoadManager.cs +++ b/Server/Managers/LoadManager.cs @@ -69,7 +69,7 @@ namespace reallife_gamemode.Server.Managers NAPI.Vehicle.SetVehicleEngineHealth(current, 0); var tLabel = NAPI.TextLabel.CreateTextLabel(v.ModelName + " | " + v.Price + "~g~$", new Vector3(v.PositionX, v.PositionY, v.PositionZ + 1.5), 10, 1, 0, new Color(255, 255, 255), false, v.Dimension); current.SetData("shopVehicleId", v.Id); - tLabel.AttachTo(current, "SKEL_ROOT", new Vector3(v.PositionX, v.PositionY, v.PositionZ + 1.5), new Vector3(0, 0, 0)); + tLabel.AttachTo(current, "chassis", new Vector3(0, 0, 1.5), new Vector3(0, 0, 0)); } } foreach (UserVehicle v in loadData.UserVehicles)