fix rsethp and blip color
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@@ -25,14 +25,15 @@
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playerBlipMap.set(player, pBlip);
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}
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let pBlip = playerBlipMap.get(player);
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let color = player.getVariable("blipColor");
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pBlip.setColour(isNaN(color) ? 0 : color);
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pBlip.setPosition(player.position.x, player.position.y, player.position.z);
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if (player.isDead()) {
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pBlip.setSprite(303);
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} else {
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pBlip.setSprite(1);
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}
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let color = player.getVariable("blipColor");
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pBlip.setColour(isNaN(color) ? 0 : color);
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pBlip.setPosition(player.position.x, player.position.y, player.position.z);
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});
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}, 50);
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