From 30fb381763a7448ade260a7c4f5adc5d9c64d8e8 Mon Sep 17 00:00:00 2001 From: Mac_Slash Date: Sun, 26 Apr 2020 22:30:10 +0200 Subject: [PATCH] Debugmessages Waffenschaden entfernt --- ReallifeGamemode.Client/util/weapondamage.ts | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/ReallifeGamemode.Client/util/weapondamage.ts b/ReallifeGamemode.Client/util/weapondamage.ts index 3eeddd5d..40c70f6b 100644 --- a/ReallifeGamemode.Client/util/weapondamage.ts +++ b/ReallifeGamemode.Client/util/weapondamage.ts @@ -9,7 +9,7 @@ case 0x1B06D571: //Pistol modifier = 0.4; meelemodifier = 1; - mp.gui.chat.push("PistolModifier: " + modifier); + //mp.gui.chat.push("PistolModifier: " + modifier); break; case 0xBFE256D4: //Pistol_MK2 modifier = 0.4; @@ -46,7 +46,7 @@ case 0xA2719263: //Meele Umarmed Fist meelemodifier = 0.1; modifier = 1; - mp.gui.chat.push("FistModifier: " + meelemodifier); + //mp.gui.chat.push("FistModifier: " + meelemodifier); break; case 0x958A4A8F: //Meele Baseball Bat meelemodifier = 0.15; @@ -59,7 +59,7 @@ case 0xD8DF3C3C: //Meele Knuckle meelemodifier = 0.1; modifier = 1; - mp.gui.chat.push("KnuckleModifier: " + meelemodifier); + //mp.gui.chat.push("KnuckleModifier: " + meelemodifier); break; case 0x678B81B1: //Meele Nightstick meelemodifier = 0.1; @@ -72,14 +72,14 @@ } mp.game.invoke("0xCE07B9F7817AADA3", player, modifier); mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier); - mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " +meelemodifier); + //mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " +meelemodifier); }); mp.events.add('SERVER:WeaponModifier2', (player, modifier, meelemodifier) => { //mp.gui.chat.push("Modifier steht jetzt auf" + modifier); //mp.players.local.setWeaponDamageModifier(modifier); mp.game.invoke("0xCE07B9F7817AADA3", player, modifier); mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier); - mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " + meelemodifier); + //mp.gui.chat.push("Modifier: " + modifier + "MeeleModifier: " + meelemodifier); }); /*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => { for (var x in this.weaponAmmo) {