diff --git a/ReallifeGamemode.Client/Interaction/factioninteraction.ts b/ReallifeGamemode.Client/Interaction/factioninteraction.ts index 592c816f..8bf52a93 100644 --- a/ReallifeGamemode.Client/Interaction/factioninteraction.ts +++ b/ReallifeGamemode.Client/Interaction/factioninteraction.ts @@ -357,7 +357,7 @@ export default function factionInteraction(globalData: IGlobalData) { } aTask1.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, tasks[i].Position.x, tasks[i].Position.y, tasks[i].Position.z, true).toFixed(2).toString() + " ~g~m"); - healTaskMenuMedic.AddItem(aTask1); + healTaskMenuMedic.AddItem(aTask1); } let backItem1 = new UIMenuItem("Zur\u00fcck", "Zur\u00fcck zur Fraktionsinteraktion."); @@ -370,7 +370,7 @@ export default function factionInteraction(globalData: IGlobalData) { healTaskMenuMedic.Close(); factionInteractionMenu.Visible = true; } else { - if (tasks[index].MedicName === "none" && tasks[index].MedicName != mp.players.local.name) { + if (tasks[index].MedicName === "none" && tasks[index].Victim != mp.players.local.name) { mp.game.graphics.requestStreamedTextureDict("medicimages", true); mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim, false); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);