Added leave of vehicle when closing veh buy dialog, disabled N key for shop vehicles
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@@ -43,7 +43,8 @@ mp.events.add('ShopVehicle_OpenMenu', (businessName, price) => {
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shopMenu.MenuClose.on(() => {
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shopMenu.MenuClose.on(() => {
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mp.gui.chat.show(true);
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mp.gui.chat.show(true);
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})
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mp.players.local.taskLeaveVehicle(veh.handle, 0);
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});
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shopMenu.Open();
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shopMenu.Open();
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});
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});
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@@ -200,10 +200,26 @@ namespace reallife_gamemode.Server.Events
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{
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{
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Vehicle v = player.Vehicle;
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Vehicle v = player.Vehicle;
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bool state = VehicleStreaming.GetEngineState(v);
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bool state = VehicleStreaming.GetEngineState(v);
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NAPI.Util.ConsoleOutput("changing engine state: " + state.ToString());
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ServerVehicle sV = v.GetServerVehicle();
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if (sV != null)
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{
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if (sV is ShopVehicle)
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{
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VehicleStreaming.SetEngineState(v, false);
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return;
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}
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else if(sV is FactionVehicle fV)
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{
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if(fV.FactionId != player.GetUser().FactionId && !state)
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{
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return;
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}
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}
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}
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VehicleStreaming.SetEngineState(v, !state);
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VehicleStreaming.SetEngineState(v, !state);
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}
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}
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}
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}
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[RemoteEvent("keyPress:X")]
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[RemoteEvent("keyPress:X")]
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public void KeyPressX(Client player)
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public void KeyPressX(Client player)
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{
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{
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