Added leave of vehicle when closing veh buy dialog, disabled N key for shop vehicles

This commit is contained in:
hydrant
2018-12-20 22:33:46 +01:00
parent 9f9d84f383
commit 315cd2b3ec
2 changed files with 19 additions and 2 deletions

View File

@@ -43,7 +43,8 @@ mp.events.add('ShopVehicle_OpenMenu', (businessName, price) => {
shopMenu.MenuClose.on(() => {
mp.gui.chat.show(true);
})
mp.players.local.taskLeaveVehicle(veh.handle, 0);
});
shopMenu.Open();
});

View File

@@ -200,10 +200,26 @@ namespace reallife_gamemode.Server.Events
{
Vehicle v = player.Vehicle;
bool state = VehicleStreaming.GetEngineState(v);
NAPI.Util.ConsoleOutput("changing engine state: " + state.ToString());
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if(sV is FactionVehicle fV)
{
if(fV.FactionId != player.GetUser().FactionId && !state)
{
return;
}
}
}
VehicleStreaming.SetEngineState(v, !state);
}
}
[RemoteEvent("keyPress:X")]
public void KeyPressX(Client player)
{