Removed textlabels, Fixed chat not showing up after exiting tuning menu
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@@ -50,11 +50,11 @@ mp.events.add('showTuningInfo', () => {
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keyBound = true;
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});
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mp.events.add('hideTuningInfo', () => {
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mp.events.add('hideTuningInfo', (unbind) => {
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mp.game.ui.clearHelp(true);
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mp.gui.chat.show(true);
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if (keyBound) {
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if (keyBound && unbind) {
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mp.keys.unbind(0x45, false, keyPressHandler);
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keyBound = false;
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}
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@@ -65,7 +65,7 @@ function keyPressHandler() {
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}
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mp.events.add("showTuningMenu", () => {
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mp.events.call("hideTuningInfo");
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mp.events.call("hideTuningInfo" , false);
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mp.gui.chat.show(false);
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var localPlayer = mp.players.local;
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@@ -116,6 +116,10 @@ mp.events.add("showTuningMenu", () => {
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modMenu.Visible = true;
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});
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mainMenu.MenuClose.on(() => {
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mp.events.call("hideTuningInfo", false);
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});
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});
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function getSlotName(slot) {
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@@ -1,9 +1,5 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace reallife_gamemode.Server.Managers
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{
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@@ -13,11 +9,6 @@ namespace reallife_gamemode.Server.Managers
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public static void AddTuningGarage(Vector3 pos1, Vector3 pos2)
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{
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// DEBUG
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NAPI.TextLabel.CreateTextLabel("Pos1", pos1, 100, 1, 0, new Color(255, 255, 255), true, 0);
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NAPI.TextLabel.CreateTextLabel("Pos2", pos2, 100, 1, 0, new Color(255, 255, 255), true, 0);
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ColShape colShape = NAPI.ColShape.CreateSphereColShape(pos1, 10, 0);
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colShape.OnEntityEnterColShape += (cs, c) =>
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@@ -30,7 +21,7 @@ namespace reallife_gamemode.Server.Managers
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colShape.OnEntityExitColShape += (cs, c) =>
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{
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c.TriggerEvent("hideTuningInfo");
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c.TriggerEvent("hideTuningInfo", true);
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};
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tuningGarages.Add(colShape);
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