next try
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@@ -13,8 +13,8 @@ export default function playerBlips() {
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entity.setBlipColor(isNaN(color) ? 0 : color);
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7);
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mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true);
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//mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, entity.blip, true);
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mp.game.invoke(Natives.SET_BLIP_DISPLAY, entity.blip, 8);
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mp.game.invoke(Natives.SET_BLIP_AS_SHORT_RANGE, entity.blip, true);
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mp.game.invoke(Natives.SET_BLIP_DISPLAY, entity.blip, 6);
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}
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});
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