Fix Bustouren Checkpoint Höhen
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@@ -110,26 +110,25 @@ namespace ReallifeGamemode.Server.Job
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Bus_Skill_2_Route_3
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private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Bus_Skill_2_Route_3
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{
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{
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new Vector3(-1855.54,153.604,80.0297),
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new Vector3(-1855.54,153.604,79.0297),
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new Vector3(-1538.72,1375.19,125.3),
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new Vector3(-1538.72,1375.19,124.3),
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new Vector3(-1101.74,2668.48,18.7363),
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new Vector3(-1101.74,2668.48,17.7363),
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new Vector3(1964.14,3718.04,32.2255),
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new Vector3(1964.14,3718.04,31.2255),
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new Vector3(2566.1,396.879,108.463),
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new Vector3(2566.1,396.879,107.463),
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new Vector3(254.405,-982.937,29.274),
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new Vector3(254.405,-982.937,28.274),
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new Vector3(-579.992,-2225.67,5.73425),
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new Vector3(-562.68, -2203.85, 4.5),
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new Vector3(-562.68, -2203.85, 5.5),
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill2Route4 = new List<Vector3>//Bus_Skill_2_Route_4
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private readonly IReadOnlyCollection<Vector3> Skill2Route4 = new List<Vector3>//Bus_Skill_2_Route_4
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{
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{
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new Vector3(-1037.8,-2716.02,13.7963),
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new Vector3(-1037.8,-2716.02,12.7963),
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new Vector3(1662.69,4849.72,41.9165),
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new Vector3(1662.69,4849.72,40.9165),
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new Vector3(57.8575,3735.46,39.7301),
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new Vector3(57.8575,3735.46,38.7301),
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new Vector3(-1109.48,2681,18.8602),
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new Vector3(-1109.48,2681,17.8602),
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new Vector3(-2536.35,2322.65,33.0599),
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new Vector3(-2536.35,2322.65,32.0599),
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new Vector3(-3232.01,961.997,13.1515),
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new Vector3(-3232.01,961.997,12.1515),
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new Vector3(-3014.22,364.543,14.7242),
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new Vector3(-3014.22,364.543,13.7242),
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new Vector3(-1580.52,-652.24,29.5874),
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new Vector3(-1580.52,-652.24,28.5874),
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new Vector3(-578.954,-2224.8,5.75774),
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new Vector3(-578.954,-2224.8,4.75774),
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill3Route1 = new List<Vector3>//Bus_Skill_3_Route_1
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private readonly IReadOnlyCollection<Vector3> Skill3Route1 = new List<Vector3>//Bus_Skill_3_Route_1
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@@ -172,16 +171,16 @@ namespace ReallifeGamemode.Server.Job
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill3Route3 = new List<Vector3>//Bus_Skill_3_Route_3
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private readonly IReadOnlyCollection<Vector3> Skill3Route3 = new List<Vector3>//Bus_Skill_3_Route_3
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{
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{
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new Vector3(-146.62071, -2178.8228, 10.194298),
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new Vector3(-146.62071, -2178.8228, 9.194298),
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new Vector3(14.580393, -1578.6385, 29.212185),
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new Vector3(14.580393, -1578.6385, 28.212185),
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new Vector3(222.91612, -1098.8556, 29.227453),
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new Vector3(222.91612, -1098.8556, 28.227453),
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new Vector3(246.44946, -648.45496, 39.420746),
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new Vector3(246.44946, -648.45496, 38.420746),
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new Vector3(102.181, -298.95276, 46.04399),
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new Vector3(102.181, -298.95276, 45.04399),
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new Vector3(-104.91002, -606.26013, 36.06103),
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new Vector3(-104.91002, -606.26013, 35.06103),
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new Vector3(-288.1007, -1204.5107, 24.403156),
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new Vector3(-288.1007, -1204.5107, 23.403156),
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new Vector3(-166.23526, -1574.4166, 35.152023),
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new Vector3(-166.23526, -1574.4166, 34.152023),
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new Vector3(-60.337997, -1976.121, 16.486664),
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new Vector3(-60.337997, -1976.121, 15.486664),
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new Vector3(-599.1891, -2049.2695, 6.14637), //Checkpoint Ende
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new Vector3(-599.1891, -2049.2695, 5.14637),
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}.AsReadOnly();
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}.AsReadOnly();
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private readonly IReadOnlyCollection<Vector3> Skill3Route4 = new List<Vector3>//Bus_Skill_3_Route_4
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private readonly IReadOnlyCollection<Vector3> Skill3Route4 = new List<Vector3>//Bus_Skill_3_Route_4
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{
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{
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