add interactionmenu find cars as member & add funcation give money
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@@ -151,6 +151,8 @@ namespace ReallifeGamemode.Server.Events
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adminLevel = u.AdminLevel.GetName(),
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points = u.Points,
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faction = u.Faction?.Name ?? "Zivilist",
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factionleader = u.Faction?.Name ?? "Zivilist",
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//factionleader = u.FactionLeader,
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stateFaction = u.Faction?.StateOwned,
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factionRank = u.GetFactionRank().RankName,
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group = u.Group?.Name ?? "Keine",
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@@ -163,18 +165,26 @@ namespace ReallifeGamemode.Server.Events
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nextPayday = u.PaydayTimer
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};
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string faction = u.FactionLeader ? u.Faction.Name : null;
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string faction = u.Faction.Name;
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string factionleader = u.FactionLeader ? u.Faction.Name : null;
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string group = u.Group != null && u.GroupRank >= GroupRank.MANAGER ? u.Group.Name : null;
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bool factionInvite = player.HasData("accept_faction_invite");
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bool groupInvite = player.HasData("accept_group_invite");
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bool ticket_boolean = player.HasData("ticket_boolean");
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int ticket_amount = 0;
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int pay_amount = 0;
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if (player.HasData("ticket_amount"))
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{
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ticket_amount = player.GetData<int>("ticket_amount");
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}
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount);
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if(player.HasData("pay_amount"))
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{
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pay_amount = player.GetData<int>("pay_amount");
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}
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount);
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}
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[RemoteEvent("keyPress:E")]
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