add interactionmenu find cars as member & add funcation give money
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@@ -21,7 +21,9 @@ export default function (globalData: IGlobalData) {
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var serviceItem = new UIMenuItem("Service rufen", "Rufe einen Dienstleister an");
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var factionItem = new UIMenuItem("Fraktion", "Verwalte deine Fraktion");
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var factionItem = new UIMenuItem("Fraktion", "Fraktionsfahrzeug finden");
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var factionleaderItem = new UIMenuItem("Fraktion", "Verwalte deine Fraktion");
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var groupItem = new UIMenuItem("Gruppe", "Verwalte deine Gruppe");
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@@ -33,7 +35,9 @@ export default function (globalData: IGlobalData) {
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var ticketItem = new UIMenuItem("Strafticket", "Strafticket annehmen/ablehnen");
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount) => {
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var payName: string;
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, factionleader: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount, pay_amount) => {
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var accountData: AccountData = JSON.parse(accountDataJson);
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@@ -57,11 +61,16 @@ export default function (globalData: IGlobalData) {
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menu.BindMenuToItem(getVehiclesMenu(vehicles, "CLIENT:InteractionMenu_PlayerVehicleInteraction", true, menu), vehiclesItem);
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}
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if (faction) {
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if (faction && !factionleader) {
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factionItem.SetRightLabel(faction);
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menu.AddItem(factionItem);
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menu.BindMenuToItem(getFactionMenu(faction, accountData.factionVehicles, accountData.stateFaction, menu), factionItem);
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}
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if (faction && factionleader) {
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factionleaderItem.SetRightLabel(factionleader);
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menu.AddItem(factionleaderItem);
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menu.BindMenuToItem(getFactionLeaderMenu(faction, accountData.factionVehicles, accountData.stateFaction, menu), factionleaderItem);
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}
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if (group) {
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groupItem.SetRightLabel(group);
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@@ -69,6 +78,9 @@ export default function (globalData: IGlobalData) {
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menu.BindMenuToItem(getGroupMenu(group, menu), groupItem);
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}
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if (accountData.paycheck) {
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var p = accountData.paycheck;
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var paycheckMenu = new Menu("Gehaltsscheck", "Dein Verdienst der letzten Stunde", new Point(50, 50), null, null);
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@@ -112,6 +124,9 @@ export default function (globalData: IGlobalData) {
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menu.BindMenuToItem(paycheckMenu, paycheckItem);
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}
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var payItem = new UIMenuItem("Geld geben");
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menu.AddItem(payItem);
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var nextPaydayItem = new UIMenuItem("Nächster PayDay");
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nextPaydayItem.SetRightLabel(`${accountData.nextPayday} Minuten`);
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menu.AddItem(nextPaydayItem);
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@@ -138,6 +153,17 @@ export default function (globalData: IGlobalData) {
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if (item === acceptItem) {
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mp.events.callRemote("CLIENT:InteractionMenu_AcceptInvite", acceptItem.SelectedValue);
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menu.Close(true);
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} else if (item === payItem) {
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mp.gui.chat.activate(true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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var input = new InputHelper("Welchem Spieler möchtest du Geld geben (Name / ID)?", globalData);
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input.show();
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input.getValue(name => {
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mp.events.call("CLIENT:InteractionMenu_Pay_Name", name);
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menu.Close(true);
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mp.gui.cursor.show(false, false);
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});
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}
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});
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@@ -253,17 +279,41 @@ export default function (globalData: IGlobalData) {
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}
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function getFactionMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(50, 50), null, null);
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factionMenu.Visible = false;
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if (vehData.length > 0) {
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var factionVehicleItem = new UIMenuItem("Fahrzeuge Finden", "Finden");
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factionMenu.AddItem(factionVehicleItem);
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factionMenu.BindMenuToItem(getVehiclesMenu(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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}
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return factionMenu;
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}
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function getFactionLeaderMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(50, 50), null, null);
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factionMenu.AddItem(new UIMenuItem("Spieler einladen"));
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factionMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
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factionMenu.Visible = false;
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if (vehData.length > 0) {
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var factionVehicleItem = new UIMenuItem("Fraktionsfahrzeuge", "Finden oder verkaufen");
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var factionVehicleItem = new UIMenuItem("Fahrzeuge Finden", "Finden");
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factionMenu.AddItem(factionVehicleItem);
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factionMenu.BindMenuToItem(getVehiclesMenu(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
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}
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if (vehData.length > 0) {
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var factionVehicleItem2 = new UIMenuItem("Fahrzeuge Verkaufen", "Verkaufen");
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factionMenu.AddItem(factionVehicleItem2);
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factionMenu.BindMenuToItem(getVehiclesMenu2(vehData, "CLIENT:InteractionMenu_FactionVehicleInteractionSell", !stateFaction, parentMenu), factionVehicleItem2);
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}
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factionMenu.ItemSelect.on((item, index) => {
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if (index === 0) { // Inviten
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var input = new InputHelper("Welchen Spieler möchtest du inviten (Name / ID)?", globalData);
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@@ -330,17 +380,42 @@ export default function (globalData: IGlobalData) {
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function getVehiclesMenu(vehicles: VehicleData[], eventName: string, allowSell: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var desc = "Finden";
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if (allowSell) {
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desc += " oder Verkaufen";
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}
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var menu = new Menu("Fahrzeuge", desc, new Point(50, 50), null, null);
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var items: string[] = ["Finden"];
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var collection = new ItemsCollection(items);
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vehicles.forEach(veh => {
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var name: string = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(veh.Model));
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var item = new UIMenuListItem(`${veh.Id.toString().padEnd(5)} | ${name}`, "", collection, null, { id: veh.Id });
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menu.AddItem(item);
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});
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menu.ItemSelect.on((item: NativeUI.UIMenuListItem, index: number) => {
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var id = item.Data.id;
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var selection = item.SelectedValue;
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mp.events.callRemote(eventName, id, selection);
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parentMenu.Close(true);
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});
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return menu;
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}
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function getVehiclesMenu2(vehicles: VehicleData[], eventName: string, allowSell: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var desc = "";
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if (allowSell) {
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items.push("Verkaufen");
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desc += " Verkaufen";
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}
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var menu = new Menu("Fahrzeuge", desc, new Point(50, 50), null, null);
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var items: string[] = ["Verkaufen"];
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var collection = new ItemsCollection(items);
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@@ -418,6 +493,7 @@ export default function (globalData: IGlobalData) {
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return menu;
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}
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function getTicketMenu(ticket_amount: number, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var ticketMenu = new NativeUI.Menu("Ticket", `Ticket in Höhe von ${ticket_amount}$`, new Point(50, 50), null, null);
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ticketMenu.AddItem(new UIMenuItem("Ticket annehmen"));
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@@ -440,4 +516,14 @@ export default function (globalData: IGlobalData) {
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return ticketMenu;
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}
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mp.events.add("CLIENT:InteractionMenu_Pay_Name", (name) => {
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payName = name;
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var input = new InputHelper("Wie viel?", globalData);
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mp.gui.cursor.show(true, true);
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input.show();
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input.getValue(amount => {
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mp.events.callRemote("CLIENT:InteractionMenu_Pay", JSON.stringify(payName), amount);
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mp.gui.cursor.show(false, false);
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});
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});
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}
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@@ -151,6 +151,8 @@ namespace ReallifeGamemode.Server.Events
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adminLevel = u.AdminLevel.GetName(),
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points = u.Points,
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faction = u.Faction?.Name ?? "Zivilist",
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factionleader = u.Faction?.Name ?? "Zivilist",
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//factionleader = u.FactionLeader,
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stateFaction = u.Faction?.StateOwned,
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factionRank = u.GetFactionRank().RankName,
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group = u.Group?.Name ?? "Keine",
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@@ -163,18 +165,26 @@ namespace ReallifeGamemode.Server.Events
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nextPayday = u.PaydayTimer
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};
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string faction = u.FactionLeader ? u.Faction.Name : null;
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string faction = u.Faction.Name;
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string factionleader = u.FactionLeader ? u.Faction.Name : null;
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string group = u.Group != null && u.GroupRank >= GroupRank.MANAGER ? u.Group.Name : null;
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bool factionInvite = player.HasData("accept_faction_invite");
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bool groupInvite = player.HasData("accept_group_invite");
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bool ticket_boolean = player.HasData("ticket_boolean");
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int ticket_amount = 0;
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int pay_amount = 0;
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if (player.HasData("ticket_amount"))
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{
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ticket_amount = player.GetData<int>("ticket_amount");
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}
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount);
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if(player.HasData("pay_amount"))
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{
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pay_amount = player.GetData<int>("pay_amount");
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}
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount);
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}
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[RemoteEvent("keyPress:E")]
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@@ -395,7 +395,23 @@ namespace ReallifeGamemode.Server.Managers
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{
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player.TriggerEvent("SERVER:Util_setWaypoint", veh.Position.X, veh.Position.Y);
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}
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else if (selection == "Verkaufen")
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}
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[RemoteEvent("CLIENT:InteractionMenu_FactionVehicleInteractionSell")]
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public void FactionVehicleInteractionSell(Player player, int id, string selection)
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{
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using var dbContext = new DatabaseContext(true);
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var user = player.GetUser(dbContext);
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var factionVehicle = dbContext.FactionVehicles.ToList().Where(v => v.Id == id && v.GetOwners().Contains(user.FactionId.Value)).FirstOrDefault();
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if (factionVehicle == null)
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{
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ChatService.ErrorMessage(player, "Das Fahrzeug wurde nicht gefunden");
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}
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GTANetworkAPI.Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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if (selection == "Verkaufen")
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{
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if (dbContext.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(user.FactionId.Value)).Count() <= 6)
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{
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@@ -588,6 +604,50 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_Pay")]
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public void InteractionMenu_Pay(Player player, string jsonNameOrId, string stringAmount)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse(stringAmount);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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string playername = NAPI.Player.GetPlayerName(player);
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string targetname = NAPI.Player.GetPlayerName(target);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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else if (target == player)
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{
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player.SendNotification("~r~Du kannst dir selber kein Geld geben!");
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}
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else
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{
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if (amount > 0 && amount < 5000)
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{
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player.SendNotification($"~w~Du hast ~y~{targetname} ~w~ ${amount} gegeben.");
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target.SendNotification($"~w~ Du hast von ~y~{playername} ~w~ ${amount}$ erhalten.", true);
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target.SetData<int>("pay_amount", amount);
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player.SendChatMessage("hallo debug player");
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target.SendChatMessage("hallo debug target");
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using (var dbContext = new DatabaseContext())
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{
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target.GetUser(dbContext).Handmoney += amount;
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player.GetUser(dbContext).Handmoney -= amount;
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dbContext.SaveChanges();
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}
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target.ResetData("pay_amount");
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target.ResetData("pay_player");
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}
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else
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{
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player.SendNotification("~r~ Du kannst nur zwischen $1 und $5.000 geben!");
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}
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}
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}
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#endregion Eigeninteraktionen PFEILTASTE-RUNTER
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#region Spielerinteraktionen PFEILTASTE-LINKS
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