Revert to old Gangwar-System
This commit is contained in:
@@ -11,6 +11,219 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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public class Gangwar : Script
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{
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public static Turf[] _loadedTurfs;
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private static List<Turfs> turfs;
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public static void loadTurfs()
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{
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_loadedTurfs = null;
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using (var context = new DatabaseContext())
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{
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turfs = context.Turfs.Select(t => t).ToList();
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List<Turf> turfing = new List<Turf>();
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foreach (var t in turfs)
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{
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Turf newTurf = new Turf(t.Id, t.Name, t.Color, t.Owner, t.Value, t.MaxValue, t.Surplus);
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turfing.Add(newTurf);
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}
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_loadedTurfs = turfing.ToArray();
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}
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}
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public static void loadPlayer(Player client)
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{
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client.TriggerEvent("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
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}
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public static void loadTurfs_ToAllPlayers()
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{
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NAPI.ClientEvent.TriggerClientEventForAll("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
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foreach (var l in NAPI.Pools.GetAllPlayers())
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{
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if (!l.IsLoggedIn() && !l.GetUser().FactionLeader)
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return;
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l.TriggerEvent("CLIENT:Turf_LoadLeaderBlip");
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}
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}
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public static void GangwarKill(Player killer, Player victim)
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{
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if (killer.HasData("GotInsideOfTurf") && victim.HasData("GotInsideOfTurf"))
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{
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foreach (var turf in getTurfs())
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{
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if (turf.getId() == victim.GetData<int>("inGangWar"))
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{
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turf.setKill(victim.GetUser().Faction.Name);
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return;
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}
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}
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}
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}
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public static Turf[] getTurfs()
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{
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return _loadedTurfs;
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}
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[RemoteEvent("Gangarea:Enter")]
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public void RmtEvent_TurfEnter(Player client, string jsonId)
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{
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int id = JsonConvert.DeserializeObject<int>(jsonId);
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foreach (var turf in getTurfs())
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{
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if (turf.getId() == id)
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{
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turf.enter(client);
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return;
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}
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}
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}
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[RemoteEvent("Gangarea:Leave")]
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public void RmtEvent_TurfLeave(Player client, string jsonId)
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{
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int id = JsonConvert.DeserializeObject<int>(jsonId);
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foreach (var turf in getTurfs())
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{
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if (turf.getId() == id)
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{
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turf.leave(client);
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return;
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}
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}
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}
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[RemoteEvent("SERVER:SetTurf")]
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public void RmtEvent_SetTurf(Player client, string jsonX, string jsonY, string jsonRot, string jsonRange, string Name)
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{
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float pX = JsonConvert.DeserializeObject<float>(jsonX);
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float pY = (float)JsonConvert.DeserializeObject<float>(jsonY);
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float Rot = (float)JsonConvert.DeserializeObject<float>(jsonRot);
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float Range = (float)JsonConvert.DeserializeObject<float>(jsonRange);
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var newTurf = new Turfs
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{
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Name = Name,
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X = pX,
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Y = pY,
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Rotation = Rot,
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Range = Range,
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Owner = "Neutral",
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Color = 0,
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Vector = null
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};
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using (var dbContext = new DatabaseContext())
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{
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dbContext.Turfs.Add(newTurf);
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dbContext.SaveChanges();
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}
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loadTurfs();
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loadTurfs_ToAllPlayers();
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}
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[RemoteEvent("SERVER:DeleteTurf")]
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public void RmtEvent_DeleteTurf(Player client, string jsonId)
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{
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int id = JsonConvert.DeserializeObject<int>(jsonId);
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if (id == -1)
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{
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ChatService.ErrorMessage(client, "Du befindest dich in keinem Gebiet!");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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Turfs dturf = dbContext.Turfs.Where(t => t.Id == id).FirstOrDefault();
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if (dturf != null)
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{
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dbContext.Turfs.Remove(dturf);
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dbContext.SaveChanges();
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loadTurfs();
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loadTurfs_ToAllPlayers();
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}
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}
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}
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[RemoteEvent("SERVER:Turf_SetNewLeaderPoint")]
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public void RmtEvent_SetNewLeaderPoint(Player client, string vector, string jsonId)
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{
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int id = JsonConvert.DeserializeObject<int>(jsonId);
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if (id == -1)
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{
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ChatService.ErrorMessage(client, "Du befindest dich in keinem Gebiet");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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Turfs dturf = dbContext.Turfs.Where(t => t.Id == id).FirstOrDefault();
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if (dturf != null)
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{
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dturf.Vector = vector;
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dbContext.SaveChanges();
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loadTurfs();
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loadTurfs_ToAllPlayers();
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}
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}
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}
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[RemoteEvent("SERVER:StartGangwar")]
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public void RmtEvent_StartGangwar(Player client)
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{
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if (!client.GetUser().FactionLeader)
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return;
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foreach (var turf in getTurfs())
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{
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if (turf.status == "attack")
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{
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ChatService.ErrorMessage(client, "Du kannst momentan kein Gangwar starten");
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return;
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}
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}
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if (client.GetUser().Faction.Name == "Ballas" || client.GetUser().Faction.Name == "Grove")
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{
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foreach (var turf in getTurfs())
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{
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foreach (var u in turf.playerInside)
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{
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if (u == client)
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{
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if (turf.Owner != client.GetUser().Faction.Name)
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turf.attack(client.GetUser().Faction.Name);
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}
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}
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}
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}
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}
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public static void Value_TimerElapsed()
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{
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List<int> values = new List<int>();
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using (var dbContext = new DatabaseContext())
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{
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foreach (var turf in getTurfs())
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{
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if ((turf.getValue() + 5) >= turf.getMaxValue())
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{
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turf.setValue(turf.getMaxValue());
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}
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else
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{
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turf.addValue(5);
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}
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values.Add(turf.getValue());
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Turfs _turf = dbContext.Turfs.Where(t => t.Id == turf.getId()).FirstOrDefault();
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_turf.Value = turf.getValue();
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}
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dbContext.SaveChanges();
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}
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NAPI.Task.Run(() =>
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{
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NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:UpdateTurfValue", JsonConvert.SerializeObject(values.ToArray()));
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});
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}
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}
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}
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@@ -14,6 +14,339 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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public class Turf
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{
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public int TurfID { get; set; }
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public string TurfName { get; set; }
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public int Color { get; set; }
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public string Owner { get; set; }
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public string Attacker { get; set; }
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public int Att_Score { get; set; }
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public int Def_Score { get; set; }
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public string status { get; set; }
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public int value { get; set; }
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public int maxValue { get; set; }
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public bool surplus { get; set; }
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public List<Player> playerInside { get; set; }
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public Timer timer { get; set; }
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public Player[] playerInGangwar { get; set; }
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public int timerCount;
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public Turf(int TurfID, string TurfName, int color, string Owner, int value, int maxValue, bool surplus)
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{
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this.TurfID = TurfID;
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this.TurfName = TurfName;
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this.Color = color;
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this.Owner = Owner;
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this.value = value;
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this.maxValue = maxValue;
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this.surplus = surplus;
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this.Attacker = null;
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this.Att_Score = 1;
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this.Def_Score = 0;
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this.status = "normal";
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this.timer = null;
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this.playerInside = new List<Player>();
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this.timerCount = 0;
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}
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public int getId()
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{
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return this.TurfID;
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}
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public int getValue()
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{
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return this.value;
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}
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public void setValue(int value)
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{
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this.value = value;
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}
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public void addValue(int addedValue)
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{
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this.value += addedValue;
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}
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public int getMaxValue()
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{
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return maxValue;
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}
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public bool getSurplus()
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{
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return surplus;
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}
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public void setSurplus(bool surplus)
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{
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this.surplus = surplus;
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}
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public string getName()
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{
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return this.TurfName;
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}
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public int getColor()
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{
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return this.Color;
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}
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public string getOwner()
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{
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return this.Owner;
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}
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public string getAttacker()
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{
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return this.Attacker;
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}
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private void TurfTick()
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{
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this.timer = new System.Timers.Timer(1000);
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this.timer.Elapsed += Tick;
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this.timer.AutoReset = true;
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this.timer.Enabled = true;
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this.timerCount = 0;
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}
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private void Tick(object sender, System.Timers.ElapsedEventArgs e)
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{
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if (this.status == "attack")
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{
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update();
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}
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}
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private void update()
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{
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#region Ticket system
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/*
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try
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{
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Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
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}catch(NullReferenceException ex)
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{
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int i = 0;
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foreach(var c in playerInGangwar)
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{
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if (!NAPI.Entity.DoesEntityExist(c.Handle))
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{
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this.playerInside = this.playerInside.Where(gp => gp != c).ToArray();
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}
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i++;
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}
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}
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if (owners.Length > attackers.Length)
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this.Att_Score -= owners.Length - attackers.Length;
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if(owners.Length < attackers.Length)
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this.Def_Score -= attackers.Length - owners.Length;
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*/
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#endregion Ticket system
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
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}
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if (this.Att_Score >= 200)
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{
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this.takeOver(this.Attacker);
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}
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else if (this.Def_Score >= 200)
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{
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this.takeOver(this.Owner);
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}
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timerCount += 1;
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if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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if (this.Att_Score > this.Def_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Attacker);
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this.Def_Score = 0;
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return;
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}
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else if (this.Att_Score < this.Def_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Att_Score = 0;
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return;
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}
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else if (this.Def_Score == this.Att_Score)
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{
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
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}
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this.takeOver(this.Owner);
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this.Def_Score = 0;
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return;
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}
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}
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}
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public void enter(Player client)
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{
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if (this.status == "attack")
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{
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if (client.GetUser().Faction.Name != getOwner() && client.GetUser().Faction.Name != getAttacker())
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return;
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Player gPlayer = playerInGangwar.Where(c => c.GetUser().Id == client.GetUser().Id).FirstOrDefault();
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if (gPlayer == null)
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{
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using (var dbContext = new DatabaseContext())
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{
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ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
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}
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return;
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}
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}
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if (playerInside.Find(c => c == client) == null)
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{
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playerInside.Add(client);
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client.SetData("GotInsideOfTurf", true);
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}
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}
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public void leave(Player client)
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{
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if (playerInside.Find(c => c == client) != null)
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{
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this.playerInside = this.playerInside.Where(c => c != client).ToList();
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if (this.status != "attack")
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client.ResetData("GotInsideOfTurf");
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}
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}
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public void takeOver(string FactionName)
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{
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this.timer.Stop();
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this.timer = null;
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using (var dbContext = new DatabaseContext())
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{
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if (getOwner() == FactionName)
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{
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Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
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foreach (var o in owners)
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{
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o.TriggerEvent("CLIENT:win");
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}
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foreach (var a in attackers)
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{
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a.TriggerEvent("CLIENT:loose");
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}
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
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}
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else if (getOwner() != FactionName)
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{
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet ~r~" + getName() + "~w~ nicht verteidigen.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Owner).ToArray();
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Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && c.GetUser().Faction.Name == this.Attacker).ToArray();
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foreach (var o in owners)
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{
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o.TriggerEvent("CLIENT:loose");
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}
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foreach (var a in attackers)
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{
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a.TriggerEvent("CLIENT:win");
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}
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this.Owner = FactionName;
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
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turf.Owner = this.Owner;
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turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
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dbContext.SaveChanges();
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}
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}
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this.Attacker = null;
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foreach (var c in playerInGangwar)
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{
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c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
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c.ResetData("inGangWar");
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c.ResetData("GotInsideOfTurf");
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}
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this.playerInGangwar = null;
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Gangwar.loadTurfs();
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Gangwar.loadTurfs_ToAllPlayers();
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}
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public void attack(string attacker)
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{
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Player[] usersInGangwar;
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using (var context = new DatabaseContext())
|
||||
{
|
||||
var onlinePlayers = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn()).Select(c => c.Name);
|
||||
|
||||
List<Player> ownersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == getOwner()).Select(u => u.Player).ToList();
|
||||
List<Player> attackersInGangwar = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker).Select(u => u.Player).ToList();
|
||||
|
||||
if (ownersInGangwar.Count < 0 && attackersInGangwar.Count < 0)
|
||||
{
|
||||
List<Player> leaders = context.Users.Include(u => u.Faction).Where(u => onlinePlayers.Contains(u.Name) && u.Faction.Name == attacker && u.FactionLeader).Select(u => u.Player).ToList();
|
||||
foreach (var l in leaders)
|
||||
{
|
||||
ChatService.ErrorMessage(l, "Gangwarstart ist nicht möglich, da die beteiligten Fraktionen nicht genügend Mitglieder aufweisen.");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
List<Player> inGangwar = new List<Player>(ownersInGangwar.Concat(attackersInGangwar));
|
||||
|
||||
usersInGangwar = inGangwar.ToArray();
|
||||
}
|
||||
if (this.status == "normal")
|
||||
{
|
||||
if (this.timer != null)
|
||||
{
|
||||
this.timer.Stop();
|
||||
this.timer = null;
|
||||
}
|
||||
this.Attacker = attacker;
|
||||
this.status = "attack";
|
||||
|
||||
List<Player> clientsInGangwar = new List<Player>();
|
||||
|
||||
foreach (var u in usersInGangwar)
|
||||
{
|
||||
u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);
|
||||
u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
|
||||
u.SetData("inGangWar", getId());
|
||||
ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " haben das Gebiet ~y~" + TurfName + "~w~ der " + getOwner() + " angegriffen.");
|
||||
clientsInGangwar.Add(u);
|
||||
}
|
||||
playerInGangwar = clientsInGangwar.ToArray();
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Update", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner), JsonConvert.SerializeObject(this.Attacker));
|
||||
this.TurfTick();
|
||||
}
|
||||
}
|
||||
|
||||
public void setKill(string FactionName)
|
||||
{
|
||||
if (getOwner() == FactionName)
|
||||
{
|
||||
Att_Score += 1;
|
||||
}
|
||||
else if (getAttacker() == FactionName)
|
||||
{
|
||||
Def_Score += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user