Umstrukturierung
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82
ReallifeGamemode.Database/Entities/Character.cs
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82
ReallifeGamemode.Database/Entities/Character.cs
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Entities Ban (Ban.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Database.Entities
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{
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public class Character
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[ForeignKey("User")]
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public int UserId { get; set; }
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public User User { get; set; }
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public bool Gender { get; set; }
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public byte Father { get; set; }
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public byte Mother { get; set; }
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public float Similarity { get; set; }
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public float SkinSimilarity { get; set; }
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public float NoseWidth { get; set; }
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public float NoseBottomHeight { get; set; }
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public float NoseTipLength { get; set; }
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public float NoseBridgeDepth { get; set; }
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public float NoseTipHeight { get; set; }
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public float NoseBroken { get; set; }
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public float BrowHeight { get; set; }
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public float BrowDepth { get; set; }
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public float CheekboneHeight { get; set; }
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public float CheekboneWidth { get; set; }
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public float CheekDepth { get; set; }
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public float EyeSize { get; set; }
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public float LipThickness { get; set; }
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public float JawWidth { get; set; }
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public float JawShape { get; set; }
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public float ChinHeight { get; set; }
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public float ChinDepth { get; set; }
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public float ChinWidth { get; set; }
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public float ChinIndent { get; set; }
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public float NeckWidth { get; set; }
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public byte Blemishes { get; set; }
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public float BlemishesOpacity { get; set; }
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public byte FacialHair { get; set; }
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public float FacialHairOpacity { get; set; }
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public byte Eyebrows { get; set; }
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public float EyebrowsOpacity { get; set; }
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public byte Ageing { get; set; }
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public float AgeingOpacity { get; set; }
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public byte Makeup { get; set; }
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public float MakeupOpacity { get; set; }
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public byte Blush { get; set; }
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public float BlushOpacity { get; set; }
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public byte Complexion { get; set; }
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public float ComplexionOpacity { get; set; }
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public byte SunDamage { get; set; }
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public float SunDamageOpacity { get; set; }
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public byte Lipstick { get; set; }
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public float LipstickOpacity { get; set; }
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public byte Freckles { get; set; }
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public float FrecklesOpacity { get; set; }
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public byte ChestHair { get; set; }
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public float ChestHairOpacity { get; set; }
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public byte Hair { get; set; }
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public byte HairColor { get; set; }
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public byte HairHighlightColor { get; set; }
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public byte EyebrowColor { get; set; }
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public byte BeardColor { get; set; }
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public byte EyeColor { get; set; }
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public byte BlushColor { get; set; }
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public byte LipstickColor { get; set; }
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public byte ChestHairColor { get; set; }
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}
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}
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