Umstrukturierung
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36
ReallifeGamemode.Database/Entities/Door.cs
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36
ReallifeGamemode.Database/Entities/Door.cs
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using GTANetworkAPI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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/**
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* @overview Life of German Reallife - Entities Door (Door.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Database.Entities
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{
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public class Door
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{
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[Key]
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public int Id { get; set; }
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public string Category { get; set; }
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public string Name { get; set; }
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public bool Locked { get; set; }
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public int Model { get; set; }
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public float X { get; set; }
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public float Y { get; set; }
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public float Z { get; set; }
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public float Radius { get; set; }
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[NotMapped]
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public Vector3 Position => new Vector3(X, Y, Z);
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[ForeignKey("FactionId")]
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public int? FactionId { get; set; }
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public Faction Faction { get; set; }
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}
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}
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