Umstrukturierung
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39
ReallifeGamemode.Database/Entities/Saves/SavedMarker.cs
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39
ReallifeGamemode.Database/Entities/Saves/SavedMarker.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedMarker.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Database.Entities.Saves
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{
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public class SavedMarker
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public byte Type { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float Scale { get; set; }
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public float DirectionX { get; set; }
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public float DirectionY { get; set; }
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public float DirectionZ { get; set; }
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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public byte ColorR { get; set; }
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public byte ColorG { get; set; }
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public byte ColorB { get; set; }
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public byte ColorA { get; set; }
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public bool Visible { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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