Umstrukturierung
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117
ReallifeGamemode.Database/Models/DatabaseContext.cs
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117
ReallifeGamemode.Database/Models/DatabaseContext.cs
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using Microsoft.EntityFrameworkCore;
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/**
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* @overview Life of German Reallife - DatabaseContext.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Database.Models
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{
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public partial class DatabaseContext : DbContext
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{
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protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
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{
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base.OnConfiguring(optionsBuilder);
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optionsBuilder.UseMySql("Host=localhost;Port=3306;Database=gtav-devdb;Username=gtav-dev;Password=Test123");
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}
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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base.OnModelCreating(modelBuilder);
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modelBuilder.Entity<Entities.BusinessBankAccount>()
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.HasIndex(b => b.BusinessId)
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.IsUnique(true);
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modelBuilder.Entity<Entities.User>()
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.HasIndex(u => u.BusinessId)
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.IsUnique(true);
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modelBuilder.Entity<Entities.ServerVehicle>()
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.Property(sv => sv.Active)
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.HasDefaultValue(true);
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modelBuilder.Entity<Entities.VehicleMod>()
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.HasIndex(vM => new { vM.ServerVehicleId, vM.Slot }).IsUnique();
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}
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//User
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public DbSet<Entities.Ban> Bans { get; set; }
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public DbSet<Entities.Character> Characters { get; set; }
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public DbSet<Entities.CharacterCloth> CharacterClothes { get; set; }
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public DbSet<Entities.DutyCloth> DutyClothes { get; set; }
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public DbSet<Entities.FactionWeapon> FactionWeapons { get; set; }
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public DbSet<Entities.ClothCombination> ClothCombinations { get; set; }
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public DbSet<Entities.User> Users { get; set; }
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public DbSet<Entities.UserVehicle> UserVehicles { get; set; }
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public DbSet<Entities.UserBankAccount> UserBankAccounts { get; set; }
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//Inventar
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public DbSet<Entities.UserItem> UserItems { get; set; }
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//Faction
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public DbSet<Entities.Faction> Factions { get; set; }
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public DbSet<Entities.FactionBankAccount> FactionBankAccounts { get; set; }
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public DbSet<Entities.FactionRank> FactionRanks { get; set; }
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public DbSet<Entities.FactionVehicle> FactionVehicles { get; set; }
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//Shops
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//Logs
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//public DbSet<Logs.Ban> BanLogs { get; set; }
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public DbSet<Entities.Logs.BankAccountTransactionHistory> BankAccountTransactionLogs { get; set; }
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public DbSet<Entities.Logs.Death> DeathLogs { get; set; }
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//Saves
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public DbSet<Entities.ATM> ATMs { get; set; }
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public DbSet<Entities.Saves.SavedBlip> Blips { get; set; }
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public DbSet<Entities.Door> Doors { get; set; }
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public DbSet<Entities.GotoPoint> GotoPoints { get; set; }
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public DbSet<Entities.Saves.SavedMarker> Markers { get; set; }
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public DbSet<Entities.Saves.SavedPed> Peds { get; set; }
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public DbSet<Entities.Saves.SavedPickup> Pickups { get; set; }
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public DbSet<Entities.Saves.SavedTextLabel> TextLabels { get; set; }
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public DbSet<Entities.Saves.SavedVehicle> Vehicles { get; set; }
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public DbSet<Entities.ShopVehicle> ShopVehicles { get; set; }
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// Business
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public DbSet<Entities.BusinessBankAccount> BusinessBankAccounts { get; set; }
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public DbSet<Entities.BusinessData> BusinessData { get; set; }
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// Control Panel
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public DbSet<Entities.News> News { get; set; }
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// Server Vehicles
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public DbSet<Entities.ServerVehicle> ServerVehicles { get; set; }
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public DbSet<Entities.VehicleMod> VehicleMods { get; set; }
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public DbSet<Entities.VehicleItem> VehicleItems { get; set; }
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// Whitelist
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public DbSet<Entities.Whitelist> WhitelistEntries { get; set; }
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// Interiors
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public DbSet<Entities.Interior> Interiors { get; set; }
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// Tuning Garages
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public DbSet<Entities.TuningGarage> TuningGarages { get; set; }
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// Gruppen
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public DbSet<Entities.Group> Groups { get; set; }
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public DbSet<Entities.GroupBankAccount> GroupBankAccounts { get; set; }
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public DbSet<Entities.GroupVehicle> GroupVehicles { get; set; }
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// Jobs
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public DbSet<Entities.JobVehicle> JobVehicles { get; set; }
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// Houses
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public DbSet<Entities.House> Houses { get; set; }
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public DbSet<Entities.HouseRental> HouseRentals { get; set; }
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// Bus Routes
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public DbSet<Entities.BusRoute> BusRoutes { get; set; }
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public DbSet<Entities.BusRoutePoint> BusRoutesPoints { get; set; }
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}
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}
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