Umstrukturierung

This commit is contained in:
hydrant
2019-09-17 20:45:54 +02:00
parent 76ebab53d5
commit 331141d6bb
140 changed files with 455 additions and 444 deletions

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
@@ -13,11 +13,13 @@ using ReallifeGamemode.Server.Business;
using System.Text.RegularExpressions;
using ReallifeGamemode.Server.Classes;
using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Finance;
using ReallifeGamemode.Server.Wanted;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Database;
using ReallifeGamemode.Services;
/**
* @overview Life of German Reallife - Admin Commands (Admin.cs)
@@ -300,7 +302,7 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
ChatService.SendMessage(player, "~m~__________ ~s~Fraktionen ~m~__________");
foreach (Entities.Faction f in dbContext.Factions)
foreach (Faction f in dbContext.Factions)
{
ChatService.SendMessage(player, f.Id.ToString().PadRight(3) + " | " + f.Name);
}
@@ -1662,14 +1664,14 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
if (f == null && faction != 0)
{
ChatService.ErrorMessage(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
return;
}
Entities.User u = target.GetUser(dbContext);
User u = target.GetUser(dbContext);
if (faction != 0)
{
@@ -1713,14 +1715,14 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
if (f == null)
{
ChatService.ErrorMessage(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
return;
}
Entities.User u = target.GetUser(dbContext);
User u = target.GetUser(dbContext);
u.FactionId = f.Id;
u.FactionRankId = dbContext.FactionRanks.
@@ -2198,7 +2200,7 @@ namespace ReallifeGamemode.Server.Commands
using (var context = new DatabaseContext())
{
Entities.Faction f = context.Factions.FirstOrDefault(id => id.Id == factionID);
Faction f = context.Factions.FirstOrDefault(id => id.Id == factionID);
if (f == null)
{
ChatService.ErrorMessage(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
@@ -2378,7 +2380,7 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
Entities.User targetUser = target.GetUser(dbContext);
User targetUser = target.GetUser(dbContext);
targetUser.BusinessId = businessid;
dbContext.SaveChanges();
@@ -2756,7 +2758,7 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == factionID);
Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == factionID);
if (f == null)
{
ChatService.ErrorMessage(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
@@ -2776,10 +2778,10 @@ namespace ReallifeGamemode.Server.Commands
return;
}
Entities.FactionWeapon fw = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
FactionWeapon fw = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
if (fw == null)
{
var newWeapon = new Entities.FactionWeapon
var newWeapon = new FactionWeapon
{
WeaponModel = weaponModel,
SlotID = slotId,
@@ -2799,10 +2801,10 @@ namespace ReallifeGamemode.Server.Commands
}
Entities.FactionWeapon fw2 = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
FactionWeapon fw2 = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
if (fw2 == null)
{
var schutzweste = new Entities.FactionWeapon
var schutzweste = new FactionWeapon
{
WeaponModel = weaponModel,
SlotID = slotId,
@@ -2834,7 +2836,7 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == factionID);
Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == factionID);
if (f == null)
{
ChatService.ErrorMessage(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
@@ -2854,7 +2856,7 @@ namespace ReallifeGamemode.Server.Commands
return;
}
Entities.FactionWeapon fw = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
FactionWeapon fw = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
if (fw != null)
{
dbContext.FactionWeapons.Remove(fw);
@@ -2865,7 +2867,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.ErrorMessage(player, "Diese Waffe befindet sich nicht im Waffenlager");
return;
}
Entities.FactionWeapon fw2 = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
FactionWeapon fw2 = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
if (fw2 != null)
{
dbContext.FactionWeapons.Remove(fw2);