Umstrukturierung
This commit is contained in:
@@ -1,7 +1,8 @@
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using System;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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@@ -1,9 +1,10 @@
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using System;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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@@ -86,7 +87,7 @@ namespace ReallifeGamemode.Server.Events
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using (var userDeath = new DatabaseContext())
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{
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var dead = new Entities.Logs.Death
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var dead = new Database.Entities.Logs.Death
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{
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VictimId = player.GetUser().Id,
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KillerId = killerId,
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@@ -6,9 +6,10 @@ using GTANetworkAPI;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Database;
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/**
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* @overview Life of German Reallife - Event Login (Login.cs)
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@@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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namespace ReallifeGamemode.Server.Events
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@@ -1,7 +1,7 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System.Collections.Generic;
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@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Events
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FactionRankHelper helper = JsonConvert.DeserializeObject<FactionRankHelper>(jsonData);
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using (var context = new DatabaseContext())
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{
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Entities.Faction f = context.Factions.FirstOrDefault(x => x.Id == helper.FactionId);
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Database.Entities.Faction f = context.Factions.FirstOrDefault(x => x.Id == helper.FactionId);
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if (f == null)
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{
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ChatService.ErrorMessage(player, "Bei der Bearbeitung der Ränge ist ein Fehler aufgetreten: Die Fraktion existiert nicht");
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@@ -3,11 +3,11 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Util;
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namespace ReallifeGamemode.Server.Events
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@@ -3,15 +3,15 @@ using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Models;
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/**
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* @overview Life of German Reallife - Event Key (Key.cs)
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* @author VegaZ
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@@ -3,10 +3,11 @@ using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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using ReallifeGamemode.Database;
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/**
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* @overview Life of German Reallife - Event Login (Login.cs)
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@@ -1,6 +1,7 @@
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Entities;
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/**
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* @overview Life of German Reallife - Event Register (Register.cs)
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@@ -19,7 +20,7 @@ namespace ReallifeGamemode.Server.Events
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{
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if (!dbContext.Users.Any(u => u.Name.ToLower() == username.ToLower().Trim()))
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{
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var user = new Entities.User
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var user = new Database.Entities.User
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{
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Name = player.Name,
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SocialClubName = player.SocialClubName,
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@@ -31,7 +32,7 @@ namespace ReallifeGamemode.Server.Events
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dbContext.Users.Add(user);
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dbContext.SaveChanges();
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var userBankAccount = new Entities.UserBankAccount
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var userBankAccount = new Database.Entities.UserBankAccount
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{
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UserId = user.Id,
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Balance = 5000,
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@@ -1,11 +1,6 @@
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using GTANetworkAPI;
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using GTANetworkMethods;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Models;
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using System;
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using System.Collections.Generic;
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using ReallifeGamemode.Database.Models;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Event ResourceStop (ResourceStop.cs)
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@@ -1,19 +0,0 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Events
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{
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class Update : Script
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{
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[ServerEvent(Event.Update)]
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public void UpdateEvent()
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{
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}
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}
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}
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@@ -2,9 +2,9 @@
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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namespace ReallifeGamemode.Server.Events
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{
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@@ -1,22 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using GTANetworkAPI;
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namespace ReallifeGamemode.Server.Events
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{
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public class UpdateCharacterWeapon : Script
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{
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[RemoteEvent("updateWeaponSelection")]
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public void UpdateWeaponSelection(Client client, string weaponModel, int slot)
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{
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@@ -1,11 +1,10 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Events
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{
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