Umstrukturierung
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@@ -3,9 +3,9 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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/**
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* @overview Life of German Reallife - Managers ATMManager (ATMManager.cs)
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@@ -4,11 +4,11 @@ using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Business;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Entities.Logs;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Entities.Logs;
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/**
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* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
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@@ -1,15 +1,16 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Business;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using ReallifeGamemode.Database;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -2,7 +2,7 @@
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using GTANetworkAPI;
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using Newtonsoft.Json.Linq;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -81,7 +81,7 @@ namespace ReallifeGamemode.Server.Managers
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using (var saveCharacter = new DatabaseContext())
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{
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var character = new Entities.Character
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var character = new Database.Entities.Character
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{
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UserId = player.GetUser().Id,
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Gender = gender,
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@@ -1,14 +1,15 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ReallifeGamemode.Database;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -1,10 +1,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Database;
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/**
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* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
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* @author VegaZ
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@@ -1,9 +1,9 @@
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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@@ -1,15 +1,17 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Services;
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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@@ -1,6 +1,6 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1,10 +1,9 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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@@ -12,6 +11,8 @@ using System.Timers;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Services;
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/**
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* @overview Life of German Reallife - Managers InventoryManager (InventoryManager.cs)
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@@ -146,7 +147,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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public static void GetUserItemsAsAdmin(Client player, Entities.User user)
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public static void GetUserItemsAsAdmin(Client player, User user)
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{
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var inventoryWeight = 0;
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@@ -1,16 +1,16 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -167,7 +167,7 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.Vehicle.Handle.Value == player.Vehicle?.Handle.Value))
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if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.GetVehicle().Handle.Value == player.Vehicle?.Handle.Value))
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{
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ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
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return;
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@@ -1,7 +1,8 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Entities.Saves;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities.Saves;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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/**
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* @overview Life of German Reallife - Managers LoadManager (LoadManager.cs)
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@@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -1,9 +1,9 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Business;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Entities.Saves;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities.Saves;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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using System;
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namespace ReallifeGamemode.Server.Managers
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@@ -1,7 +1,7 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Models;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1,6 +1,6 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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