Umstrukturierung

This commit is contained in:
hydrant
2019-09-17 20:45:54 +02:00
parent 76ebab53d5
commit 331141d6bb
140 changed files with 455 additions and 444 deletions

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@@ -1,24 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
/**
* @overview Life of German Reallife - Admin Levels (AdminLevel.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Util
{
public enum AdminLevel : int
{
PLAYER = 0,
TEAM = 1,
SUPPORTER = 2,
ADMIN = 3,
ADMIN2 = 4,
ADMIN3 = 5,
HEADADMIN = 1337,
PROJEKTLEITUNG = 1338
}
}

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@@ -1,14 +1,6 @@
using System;
using System.Collections.Generic;
using System.Text;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Finance;
using ReallifeGamemode.Server.Models;
using System.Collections.Generic;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using GTANetworkAPI;
using System.Collections;
using System.Linq;
namespace ReallifeGamemode.Server.Util
{
@@ -59,9 +51,6 @@ namespace ReallifeGamemode.Server.Util
public int delay = 0;
public int markerID;
Vector3 checkPoint;
bool done;
int checkPointsDone = 0;
public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID)

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@@ -1,5 +1,5 @@
using GTANetworkAPI;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Database.Models;
using System.Linq;
namespace ReallifeGamemode.Server.Util

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@@ -1,6 +1,6 @@
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
namespace ReallifeGamemode.Server.Util
{

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@@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Util
{
public enum GroupRank
{
NONE,
MEMBER,
MANAGER,
OWNER
}
}

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@@ -1,11 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Util
{
public interface IBankAccount
{
int Balance { get; set; }
}
}

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@@ -1,11 +0,0 @@
using ReallifeGamemode.Server.Models;
namespace ReallifeGamemode.Server.Util
{
public interface IBankAccountOwner
{
string Name { get; }
IBankAccount GetBankAccount(DatabaseContext databaseContext = null);
}
}