Umstrukturierung
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@@ -1,14 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Models;
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using System.Collections.Generic;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using GTANetworkAPI;
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using System.Collections;
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using System.Linq;
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namespace ReallifeGamemode.Server.Util
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{
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@@ -59,9 +51,6 @@ namespace ReallifeGamemode.Server.Util
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public int delay = 0;
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public int markerID;
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Vector3 checkPoint;
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bool done;
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int checkPointsDone = 0;
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public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID)
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